Legendary Doom and Quake studio id Software has become the latest Microsoft subsidiary to vote to unionize, with a "strong majority" opting to seek representation in the form of the Communications Workers of America (CWA).
According to a post on the CWA website, 165 id Software employees will now be a part of the union's Local 6215 branch, which, like id Software itself, is based in Richardson, Texas. Microsoft has already recognized the union.
Just like Blizzard's union last year, id Software's union is wall-to-wall, which essentially means it incorporates employees across all departments rather than simply consisting of workers in a specific area of the company.
Producer Andrew Willis says unionization is "incredibly important" for developers "across the industry" in order to "push back on all the unilateral workplace changes" being imposed on workers by "industry executives".
Local 6215 president Ron Swaggerty (which, by the way, is an excellent name), meanwhile, says that id Software's native Texas is now a "force in building collective power" in the gaming industry, and that the union looks forward to negotiating a contract that "reflects the skill, creativity, and dedication" of the studio's workers.
This isn't the first time a studio...
