Making a live-service game is seemingly a poisoned chalice, but that doesn't stop out-of-touch executives from chasing trends and aiming to make the next big thing. Sadly, for every Fortnite, there are a dozen or more Concords, and 2025 seems to have continued that trend.
The year saw an array of live-service and live-service-adjacent titles launch, but as we move into 2026, it seems many are already struggling, with most losing between 80–99 percent of their players since launch.
We looked at 19 of 2025's biggest live-service or live-service-adjacent titles to see how their player counts were holding up. And many of them have seen significant declines.
By live-service-adjacent, we mean games that incorporate some elements of live-service games, typically multiplayer games with features designed to entice players to keep returning - such as Elden Ring Nightreign's rotating Everdark Sovereign bosses - but aren't typically live-service.
Of those 19, using data from SteamDB, 11 games (Supervive, FragPunk, Mecha Break, Killing Floor 3, InZoi, Blue Protocol: Star Resonance, FBC: Firebreak, Dune: Awakening, Splitgate 2, Rematch, and Skate) have lost more than 90 percent of their players on...
