Civilization 7 hasn't exactly withstood the test of time in its first 15 months on the market. It's consistently eclipsed in Steam CCU numbers by not only its predecessor, but even Civilization 5. By fairly wide margins, at that. It maintains a "Mixed" user score on Valve's PC platform, and there's really no data whatsoever to suggest that things are much brighter on consoles.
Of course, the hard-working team at Firaxis has been all-hands-on-deck attempting to turn things around. Plentiful free updates have made ample concessions, and the biggest yet is en route—one which will allow players to complete full campaigns with the same civ. Which is to say, Civilization 7's far-and-away biggest change will be scaled back, maintained as its own game mode, but no longer the sole way to play.
With all these alterations in mind, Take-Two CEO Strauss Zelnick openly recognizes that the publisher took things too far.
As part of a wide-ranging interview with Game File, which also covers some interesting ground regarding the long-in-development fourth BioShock game, Zelnick addressed the launch of Civilization 7. While noting that the game is "a profitable enterprise" for Take-Two despite its...
