We currently live in a time when we're seeing more and more game studios brush off slight inconveniences with AI, whether that be generating cover art or placeholder assets, researching, designing and selling merchandise for events, or even voice generation in some rather major incidents (hello there Arc Raiders).
It feels like if there's anything burdensome in a video game, there's a risk that devs could turn to AI rather than do the hard work, but thankfully, that doesn't appear to be the case with Fable and Playground Games, at least when it comes to voice acting.
Earlier this week, Fable got a fancy new gameplay trailer, once again giving us a look at the impressive scope of Albion. We know that extends to the game's population as well, as Playground Games has made it clear that each NPC you encounter will be unique, have their own life, and that you can choose to wreck or improve it however you wish.
However, unique NPCs need unique voices, and the task of giving over 1,000 NPCs a proper voice and lines to say is a rather monumental task that some developers have resorted to using AI to make easier (hello again,...
