Gaming-Village's Reviews
Until then, however, racing through the various areas and stumbling upon snippets of lore is usually great fun. What’s more, the many different animations and brief comments on the lore you find really bring the player character to life.
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This certainly made the experience more enjoyable, but I never fully warmed up to how heavily I had to rely on target tracking against moving enemies, especially since many opponents simply seemed far more maneuverable than my own aircraft. The story mode is also not particularly long. After finishing the game, the total recorded flight time was around nine hours, although that figure also included an abandoned run on Normal difficulty as well as a few free missions.
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For fans of Crypt of the Necrodancer, I can highly recommend Cadence of Hyrule. It might be a bit easier, but the music and rhythm-based combat are as good as ever. If you’re a fan of 2D Zelda and are open to giving it a go, feel free to pick it up or try the demo first. However, you shouldn’t expect a classic Zelda experience, even if the overworld map feels a bit like one. The dungeons in particular – with the exception of the IQ Temple – differ quite significantly from the norm.
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I doubt I’d enjoy Crash Team Racing Nitro-Fueled any more if I knew the characters better.
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Even though I had to hold back with the alchemy system to avoid being significantly too strong, and the story isn't truly gripping, I liked the game overall. Through the possible chaining of various attacks and the block function, the combat system feels more active than in the predecessor [...]
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Brigandine certainly has flaws - whether it's the Japanese voice acting or the rather boring story and presentation thereof. The gameplay itself carries the game through the complete playtime; I had to think a lot, strategize a lot, but was accompanied by beautiful music pieces along the way.
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Drawn to Life: Two Realms may not be the hoped-for sequel. I didn't expect one at all and was surprised by the shifted focus toward a strong puzzle-oriented design
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The graphical opulence and fantastic audio design further elevate the remake into a flagship title for the new console generation. While the flaws mentioned prevent it from earning a place on my personal list of the absolute best 'Souls-like' titles, it remains an excellent game and a magnificent remake that can easily be counted among the finest console launch titles ever made.
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Most of the time, I simply take joy in playing. In the glowing colours, in the constant praise — even when it sometimes feels undeserved. In the energetic synthwave soundtrack. In the risky grabbing of jewels and daring dodge manoeuvres. And, last but not least, in mowing down enemies.
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A Hat in Time is an entertaining 3D Jump & Run with good level design, but partly weak mission design. A special praise deserves the idea of the dive jump, which can be interrupted in mid-air and ensures a great gameplay feeling in more demanding jumping scenes. On the other hand, the game suffers from a very unpleasant camera guidance and especially on the Switch from a doubtful optimization for the console.
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Breakpoint focuses entirely on a compact game mode, which also works very well except for individual details. Sometimes it takes a bit too long until the first point multipliers or other weapons appear. Apart from the throws, close combat is pursued completely, and since these cannot be used completely freely, they do not torpedo the game principle. For high score hunters, the game offers a lot of fun, even though the top spots are already very difficult to reach.
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All in all, I can recommend this game to anyone who enjoys skill or puzzle games to some degree. What's more, I'd like to positively highlight that Deleveled can be played with just one stick — so accessibility is high.
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Despite these supposedly numerous negative aspects, the game has a pull that I could only escape from once I’d played through it. If you’re looking for a simple, short game to switch off with, this is the one for you. However, if you’re expecting a complex role-playing game, you’d be better off with the big RPGs. As is so often the case, it depends on your personal situation; for me, the timing was spot on during the stressful period of the COVID-19 pandemic, and I’d devour a potential third instalment just as eagerly as I did the two predecessors.
Review in German | Read full review
All in all, Chocobo’s Mystery Dungeon: Every Buddy! is a nice dungeon game. Anyone who gets into the story and doesn’t expect the same depth as in other *Final Fantasy* titles will certainly enjoy a few entertaining hours in this setting. Personally, I would have liked to see better-looking textures, more varied dungeon designs and German subtitles in this remaster.
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It’s hard to recommend this game even to Commander Keen fans, as Keen Dreams is quite different from other Keen games anyway and is relatively unknown. Perhaps it’s worth a go for those who really miss the series and have too much money to spare, as you don’t get much in the way of gaming fun for the price. But what about those who’ve never had any experience with Commander Keen? You won’t be missing out on all that much if you give this game a miss, though at least the Definitive Edition offers some advantages over the standard version.
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Battletoads is probably the best Rare game in more than ten years, and Dlala Studios has done a very good job together with Rare at reviving the Battletoads. Anyone who can appreciate arcade games and especially brawlers should take a look at the game.
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CrossCode features charming graphics, a brilliant soundtrack with catchy tunes, intuitive controls, fantastic dungeons and witty humour, and has brilliantly brought a classic genre into the modern age. I can recommend CrossCode to anyone who has ever enjoyed games like this, whether in the past or now – you won’t be disappointed.
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