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Planet Coaster is well at the top of the list for roller coaster games. It is easy to get lost in for hours on end and lets you explore the depths of your imagination with nearly limitless creation and design.
Wayforward's heroine has come a long way from her GameBoy beginnings, and she's still got some great adventures in her yet. The gameplay is on point, and the visuals are top notch. The experience is a little on the short side, but fun throughout.
Ten long years have culminated in a game that's a bit rough around the edges, but enjoyable. Kudos to Hajime Tabata for getting this thing done. For me it was enjoyable throughout, and I'll be seeing this one through until I have the platinum trophy, but I think that feat is reserved for only the most dedicated franchise fans.
Super Mario Maker for the 3DS is enjoyable but it has its drawbacks. While the 100 Mario Challenge and Super Mario Challenge are both fun to play through, the lackluster search function of the Recommended Courses, having to go through the Super Mario Challenge to unlock most of the stuff for stage creation, and the quizzical lack of ability to upload courses and share them with the world outside of locally and via StreetPass make this a hard game to recommend at $40 for a lot of people.
A good story with good cinematics held captive by terrible performance and bad gameplay. There are some good narrative moments in The Dwarves, but they aren't worth suffering through the game. Just read the book its based on.
Shen’s Last Gift should add Engineer Lily Shen as a permanent squad member, but the new robot soldiers aren’t bad. The mission running up The Lost Towers is a dangerous scenario at a breakneck pace, putting your soldiers in a whole lot of harm’s way, and putting your tactical faculties to the test.
The new episodic Hitman is one of Agent 47's greatest adventures to date and is one of the best stealth games to be released in years.
Civilization remains the preeminent turn-based strategy game. This iteration has a lot of good ideas and a few flaws in execution. The flaws will be fixed, the good ideas will stay and deepen over time.
Dead Rising 4 is a fun game, the Christmas theme is fantastic and the online multiplayer is pretty fun as well, however being a good game does NOT make this a good Dead Rising game.
Clockwork Empires has a lot of promise but numerous technical issues and a baffling UI, not to mention disappointing use of the steampunk aesthetic, make the game a frustrating and tedious experience.
Exiles End reminds me a lot of the 1991 game Crystal Caves, except Exiles End is slower and has less challenges and need for strategy. That being said, it does have the ability to save as well as checkpoints. The monsters are fairly easy to avoid or kill, especially at the beginning, and there is quite a bit of dead screen time where Jameson runs one way for awhile and then in the opposite direction with little to no interaction besides the occasional jump. While it definitely has the retro look with nice artwork and good music, it seems to be missing a lot of the feel that the retro games have.The story is decent but the game play does not provide much a challenge and frankly I cannot see myself going back to it.
The Ezio Collection is a great bundle with three great games, but that's really all it is. Newer fans of Assassin's Creed that have missed out should absolutely check this out but fans that experienced it years ago really don't have much of a reason to pick this up.
Seraph has a very solid foundation but lacks the level variation and art variety to get truly addictive. That said, the combat is thrilling and the scaling difficulty is creative. If you can get this one on sale, I’d definitely pull the trigger.
Football Manager 2017 is an excellent soccer management simulation game for the bigger soccer fans, but causal fans or those who only watch a game here or there might find things a bit complex. That’s not a bad thing as the game is pretty deep in what you can do and manage at any point, but it can be a bit intimidating you don’t usually play any other soccer video games where you have to do just the basic management functions for your team. If you’re unsure, definitely check out the demo first.
Dishonored 2 was a pain in the ass to get running initially, but once I did, I was able to settle in for a really fun and rewarding adventure. It's a fantastic sequel that does a great job of building on the strengths of the first game and providing a few new wrinkles that make the game feel as fresh as the first one did a few years ago.
Call of Duty: Infinite Warfare is a mess. There is fun to be had but there it really feels like Infinity Ward really had no idea what direction they wanted to take the series in. Space battles are fun, the campaign missions are fun and the new Zombies mode is a blast, but everything else is just so mediocre that it really brings down the experience.
Pokemon Sun and Moon are solid entries into the Pokemon series. While there are a couple of things to nitpick here and there, as any Pokemon game will have, the difficulty is easy enough for new players to get into the series, while more experienced players might find things a bit too easy at times. The trials are also a nice change from the standard gyms and no longer needing specific Pokemon for HMs was a welcome addition. Pokemon fans should definitely enjoy the seventh generation.
Titanfall 2 succeeds in being both accessible and fun, which is a nice change of pace in the modern era of shooters. It isn't the most complicated of shooters, nor is it the most refined. However, it very well may be the most fun, which is the most important thing to a gamer.
If you can handle the game's slow pacing, World of Final Fantasy provides a good experiment to the classic formula. Given that Tose handles so many of Square Enix's ports, it's nice to see them be thrown a bone with an original title. I'd suggest this one while waiting for the eventual release of Final Fantasy XV.
Everybody's gone to some kind of rapture in Small Radios Big Televisions. It's a rapture devoid of physical labor or mental exertion, but one of technological transcendence. It's a game of sensible puzzles, though a few still stumped me. It's a game owning its simple art style, but assembles itself in broad strokes with bold geometry. And it's a game of meditative musicality, though willing to occasionally strip down my senses or hit rewind on my complacent ears. Small Radios Big Televisions is short, but it takes you deeper, once you stop working so hard for it.