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Bar one or two genuine scares Perception doesn't cut the mustard when it comes to horror, a lot of the animations were boring and didn't intimidate neither me nor brave Cassie. Perception fails to deliver on the horror side, but boasts clever mechanics and an engaging but flawed narrative. The artstyle is oiriginal and works perfectly with the darkness and echolocation mechanics.
For those who might be tired of the traditional Musou hack and slash format, Spirit of Sanada offers up enough changes to make the series feel fresh while retaining the traditional 1 vs. 1000 hack and slash gameplay that the series is known and loved for.
Get Even works hard to tell a gripping story with themes of memory, mild horror, and psychological terror -- but there's something missing from Get Even at almost every turn. The kind of polish the game lacks is comprehensive, affecting the game's narrative, playability, level design, sound design, AI, and more, while still providing an enjoyable gaming experience. This is because Get Even is an intriguing psychological-thriller on clunky FPS rails -- a rich, detailed story muddied by its own interest in being something else.
Randall's gameplay comes up short, but offers a distinct style. However, the controls and repetitve combat prevent this title from ever feeling gelled together. Although the art and music are the standout portion of this game, it's not enough to distract from a flawed experience.
Simple yet effective, Superhot VR gets it spot on from start to finish with mechanics that are easy to pick up on yet the overall game is as challenging as any VR title out there. This is a must have for VR owners who truly want to unlock the potential in their VR system.
Psych Ward can feel small, but its intent is to draw you back in to the even smaller lives of the criminally insane. Likewise, you'll have to make small but important design shifts that require more attention than your regular prison wings. But if you build with purpose and intent, you just might be able to reform the toughest customers introduced to Prison Architect yet.
A solid remake that shows the highs and lows of the Crash franchise.
Sniper Elite 4 is one of those games that has something for everyone. Being a borderline recluse, I was attracted to the idea of playing as a lone wolf, but the multiplayer co-op Overwatch game was even better!
Even if the RPG elements are a little too shallow, Chroma Squad has great gameplay and a big ol' heart and presents it all with a smile.
Shenzhen I/O is perfect for those that have an interest in programming the old-fashioned way, and those that enjoy experimenting with code-drive electronics, without the hassles and burdens of working for the man. It is a fairly steep learning curve, but that's just the cost of puzzles that provide immense satisfaction when completed.
Quarantine leaves a bit to be desired with only six scenarios and three difficulties as well as its lack of multiplayer, but that doesn't mean it's a bad game. It's definitely challenging on the higher difficulties as the viruses start out a little stronger. However, if you're looking for a good challenge, Quarantine can definitely give it to you, plus the custom scenarios on the Steam Workshop will help keep things fresh…or at least as fresh as they can be with the same gameplay.
Iron Wings shows a lot of promise, but is in need of some redesign of some of the more important game elements. The graphics are fast and beautiful and there are some interesting new twists to the air battle arcade model, but the current balance between challenging vs. downright frustrating leans to heavily towards the latter.
The Golf Club 2 could have been a non-sponsored, better priced game as an alternative to the full-pro games out there, but it really needs a good shakedown to be a valid option. A better swing system, a better putting system, and an overall touch-up to the aesthetics (crowd, graphics issues, player) would make this a viable alternative to sponsored games costing 20-30 dollars more but have a fancy name on the cover.
It's really short and you won't get much replay value, but being Batman even for one a night, and in a more passive role, is still pretty cool.
Embers of Mirrim is an ambitious game. It combines visual storytelling with mechanics that make the player think about how to get through obstacles, and also has a touch of fast-paced escape fights that, while aiming to fill the moment with tension, ultimately falls flat
Jupiter's Forge is an intimidating economic battleground. That's entirely intentional. Don't come here waving your old strategies around; they won't gain much traction. Only veterans need apply to this meaty, punishing DLC.
Serious Sam: Bogus Detour does a fantastic job of distilling the Serious Sam formula down into a twin-stick shooter. While there are a couple hitches along the way, the game is a surprisingly robust package and a lot of quality content for a great price.
With smooth gameplay, a well constructed narrative, and AI that is sufficiently intelligent; Dawn of Andromeda offers enough to overcome its learning curve and keep replays fresh. There will be a learning curve because much of the nitty-gritty of managing settlements never really grace the tutorial or hints, but after a few matches, likely leading to a few annihilations, much of the game management, must-do's, and politics fall into place. It errs a little heavy on the necessity for a strong early military, but I guess that's just the proof that it exists in the space of a hostile galaxy.
A fun but ultimately shallow experience, Victor Vran offers a dungeon crawler experience that is solid, but not particularly interesting.
Monster Slayers is a great blend of an RPG and a deck building game. While it's not as complicated as traditional deck building games, it works really well with the RPG elements of the game. If you're looking for something different than your traditional RPG…or deck building game for that matter…especially if you're a fan of Vertical Drop Heroes, you should really enjoy Monster Slayers.