DarkZero's Reviews
Ultimately, Slender: The Arrival retains the same experience as the previous versions, though it lacks the visual polish of the PC original. The move to PS4 also gives it tougher competition as far as horror games go, especially compared to the superior (and still free) P.T. If you lack a capable PC, this console re-release should suffice, otherwise stick to the cheaper and technically more proficient alternative.
Hardline both succeeds with flying colors, and fails miserably in various aspects of its game design but the good outweighs the bad with its sandbox style mission design, handful of addicting multiplayer modes, and rock solid Battlefield gunplay players know and love.
If you are looking to invest in a current generation hunting game that offers fast, fluid combat and amazing monster designs, then Toukiden: Kiwami is a great recommendation for existing fans or newcomers to the genre.
I would go so far as to say that Rogue Legacy is the greatest Metroidvania game I have ever played. It may sound like an extremely controversial opinion, but as it stands, this definitely tops the list as far as I'm concerned.
The best feature of Bladestorm: Nightmare is the fantasy campaign about Joan of Arc and her monster army, showcasing the fun to be had with changing history, while at the same time supplying a ton of content to get through, but sadly, this unique title from Omega Force doesn't effectively blend action and strategy together, leaving us with mindless action that can't offer the high-octane fun of Dynasty Warriors nor the challenge of a tactical battle.
Hotline Miami 2: Wrong Number is a game so savage that it can be unpalatable to certain players. But for those who enjoy the thrill of overcoming difficult combat where a single mistake can be your undoing, I can't think of a lot out there that's better.
This game may lean far more heavily on the Metroid homage than most, but it still manages to perfectly capture the tried-and-true gameplay elements of Nintendo's classic while also incorporating several new ideas to let it stand out on its own, turning an homage to a retro classic into a modern classic that future titles will want to follow.
The overall story is still interesting enough to leave us anticipating, but much like how fans wish those damn dragons would cross the sea already, it would be in this game's best interest to hurry things along.
It is, after all, the best city simulator released since aeons before, and with signs of a lot more to come from the mod community and the developers, the future is looking seriously bright for Cities: Skylines that could see it become the king of city simulation.
On to Wednesday we go, otherwise known as Episode Three. If the quality of the series remains at this level, Life is Strange could grow into something truly great. I just hope I can keep that damn plant alive until Friday.
The shorter length and arbitrary conditions of the final episode may not be as well thought-out as previous episodes, but as a combined whole it is a solid finish to a spin-off that successfully restored a lot of lost faith with the Resident Evil brand.
To summarize, Apotheon is a fairly good game, but I feel more could have been added, and certain aspects certainly could have been handled better than they were upon the game's port to a console. Many of the titles added to the PlayStation Network in recent years have impressed me quite a bit, and this is no exception.
This is not the game survival horror purists have been waiting for and not one I can recommend even with its positives. Developer Osome Studios does have the chance to clean up White Night's fundamental design structures and make it more accessible instead of down right annoying in a potential sequel I doubt we will see come to fruition.
In the end, Assassin's Creed Rogue feels like a multi-colored blanket stitched together by years of older materials. It will still keep you warm for the night, but the mismatched patterns and holes in the fabric may leave you wanting to trade up for a fresh new blanket that still carries the same comfort.
Even the hokiest of story beats end up becoming good cliffhanger fuel, as each episode's climax makes those weekly waits just a little more unbearable. Hopefully Capcom will be able to keep things up during the second half of this game, and also apply much of the positives from this experiment into future entries in the series.
DmC: Devil May Cry Definitive Edition is the version to play, especially if you missed out visiting this interesting, stylish game full of character the last time.
For me, I was hoping for another good step in the right direction for the series, instead, what we got was a freeze in evolution at a time where Omega Force was on the ball with a streak of great releases.
There is a lot on offer from Deathtrap and although much of it feels used, it certainly feels nice to just slip into that safe zone and simply just enjoy what you have in front of you.
A few technical issues still remain, such as the unreliable stealth mechanic where enemies will arbitrarily sense a player's presence even if they are properly concealed, and the AI-controlled character still has a habit of staying behind and/or failing to pull their weight during more heated skirmishes. Nevertheless, this latest episode has gone a long way to raise optimism over Capcom's latest RE experiment.
For any fan of platformers, this is a game worthy of your shelf space.