Bladestorm: Nightmare
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Critic Reviews for Bladestorm: Nightmare
A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.
Rampaging through the French countryside is entertaining enough for a quick rental. Otherwise, it doesn't have much else going for it and squanders its fantastical setup with a lackluster plot, limited online options, restricted strategic choices, and neutered dragons.
As a remaster for new consoles, there was only so much Omega Force could do in trying to make Bladestorm relevant once more without having to rebuild the game from scratch. What new feature Nightmare has to offer are intuitive and gel perfectly with Bladestorm's existing mechanics. The demonic campaign is admittedly underwhelming in parts yet gives Bladestorm fans another series of unique battles to play through. If undecided, try the demo – it even extends the option to carry your progress into the main game.
How do you make a game with unbalanced combat, repetitive missions, and a too-long campaign more fun? The answer is easy: add dragons. Lots and lots of dragons.
I walked away from Bladestorm surprised and also eager to jump back into. If the gameplay doesn't dig its hooks into you after a few hours, you might find little reason to keep going. Players that get sucked in though will already be thinking of their next plan of attack.
A strategic hack 'n slash with an impressive upgrade system and welcome Nightmare mode, but it looks bland and combat often feels shallow.
Bladestorm: Nightmare's vast battlefields only become truly welcoming once you're embedded deep within its progression system, but those who are on the lookout for a bit of tactical action will definitely want to test their mettle as a mercenary all the same. While combat's never spectacular, and the game isn't quite as strategic as it perhaps promises to be at first glance, it's still easy to get lost in this historical hack-'em-up's rewarding gameplay loop.