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While it’s clear that Lost Ark isn’t necessarily an ARPG, but rather a traditional Korean MMORPG with an isometric view, Smilegate is very clearly looking to cater to a specific audience. Lost Ark finds itself focused on a never-ending gear treadmill, and it does an extremely good job at it. Unfortunately, casual players who want to explore an interesting world or want diverse or more dynamic content will likely be let down. And while Lost Ark is fun, the arduous leveling process and repetitive endgame will likely lead to polarizing opinions about it, with most players either loving or hating their experience in the end.
Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues
It is hard to articulate just how detrimental the Chaos Portal section of Kingdoms of Amalur: Re-Reckoning - Fatesworn is to the rest of the new content. Until those portals opened this felt like a story worthy of Amalur, with a few twists and turns and Agarth acting a fool (as is tradition). Then the brakes were pumped, and I was buried in purple Chaos energy for far, far too long in the main arc. If there's one lesson I hope any prospective sequel developers take from this big adventure, it's this: leave the Chaos Portals out of this and just make the game you know you can make. As the rest of the adventure proves, the Amalur franchise can still hold its weight.
Overall, the expansion is good. The graphics still hold up, combat is fun, and the new zones are interesting to explore. The developers did a great job with the story, and while the ending was a bit of a letdown it leaves enough open story threads for hopefully something interesting in a future patch. Everquest 2 Visions of Vetrovia kept me engaged and rekindled my interest in EQ 2 to the point where I have started a new Monk and am already level 50.
Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
Just like a visit to the carnival, even though it wasn’t the greatest experience ever, I haven’t ended a day playing Elyon feeling like I had a bad time. The bigger question for me is how long this carnival can last? We’re only a month past launch, and if you aren’t online for the daily reset, finding a group to run dungeons with can be difficult. The same can be said about finding a match for the various types of PvP. The fewer players there are, the harder it will be to turn a profit, so it won’t be long before the financials start to dictate what items go into the cash shop. And when that happens, the player base will shrink even further. So I guess I’ll keep on riding this roller coaster until it breaks down. Aaaaand, it’s gone!
While there are still clearly some stark improvements that can be made, I think that Medieval Dynasty succeeded in bringing something new to an already saturated and stale genre, and can be a lasting favorite, as long as they continue to make improvements and provide updates.
Far Cry 6 doesn't move the needle at all, but it still holds its own amongst the other shooter games available.
Phantasy Star Online 2: New Genesis is the most impressive game in the series.
Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
None of us will ever be as questionably cool as neighborhood otaku asshole Travis Touchdown, nor have a world that sings and flashes to his tune as we dance around swinging a laser katana. Nor will we be flooded by such an incredibly preserved imagination of cool 80’s and 90’s nostalgia. But we can pretend for a few minutes! That’s the fun of a video game like No More Heroes 3, right?
The Ascent equally frustrates and impresses me, one moment dropping my jaw with the city's neon-soaked beauty and the next making me clench my fists in anger. Veles is a brutal, unforgiving world, but it's one I enjoyed blasting my way through...when the game was being fair about it. Navigating the menus is a chore, but building a character is fun and the story is interesting enough that I don't mind the technical issues that pop up. It's not a perfect game, but if this is the beginning of a new franchise then it's a solid foundation from which to make its Ascent.
Eventually, I learned how to play Orcs Must Die! 3. It was only then that game began to shine and really only if I was playing by myself. While I wouldn’t ever call it a masterpiece, I had hours of fun and laughter as I found the joy in killing orcs. One of the most satisfying things to do was to launch a grenade into a group of low level orcs and watch them explode with orc guts flying all over the place. It was humorous. It was satisfying. It scratched that itch to just sit down and shoot something especially after a bad day. My hope is to see OMD!3 come to the Nintendo Switch and/or Steam where the internet issues I experienced with Stadia won’t be a factor.
Overall, I thought Green Hell was a good game, but is definitely not for everyone. The survival mechanics can be tough and frustrating just on normal mode. One of the best things the developers did was include so many options for me to play the game how I wanted to. If it wasn’t for that, I’m not sure if I would’ve enjoyed myself.
At its very core, Hood: Outlaws & Legends is a good game, it just requires good people around you to make it so.
Personally, I am loving my experiences in Appalachia. It has been a great point of connection with friends and family. And that, to me, is almost… not quite, but almost heaven.
Overall while the game is fun, it has its flaws and doesn't feel like a 100% complete game at the moment. With no real competitive racing options, it's missing that ingredient to make it a truly special experience. At least when that DLC comes, it'll be free for all players, and not something extra to pay for.
If you are a tabletop pen and paper fan, then this fantasy-based game should make you feel right at home with plenty to do all packed in with an old-school charm.
This is a game with a lot to offer. It's free to play and if you're looking for a classic MMORPG experience with a community then this game is worth checking out.
For its price point, the game is solid. Despite my gripes with its reactive playstyle, it is still a great deal of fun. Combat is satisfying. I looked forward to the tiles where enemies spawned in big groups rather than trickle in individually. Those moments made me feel the most challenged and rewarded. The game has a lot of fun in it for what is a decent tabletop game turned board game turned video game. All for a cheap price.