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Palworld offers a good amount of fun for the investment and has the potential to grow into something even more significant.
As I’ve mentioned a few times, there are still several things I haven’t had the chance to mess with or get into yet. There’s a ton of content in Diablo IV and digging into it all will take some time. Additionally, seeing how everything goes on launch and immediately after will significantly impact how enjoyable it is. Lastly, seeing the shop's actual impact on everything is also a considerable aspect that will need to play out. We know what we’ve been told, and looking at the information given to us, it should be fine. Certainly nothing like Diablo Immortal. Seeing all these aspects in the live game will be the final bits needed to put a score to Diablo IV.
There have been a lot of improvements to the game's stability and functionality since its first run back in November, but currently there still isn't enough to keep the game afloat for an extended run.
Embers Adrift has a lot of fantastic ideas, but I just don’t feel that it is quite there yet. I do genuinely hope that the Embers Adrift team continues to make improvements and listen to their passionate community, because they will be critical in those days ahead as they start to iron out improvements and optimization issues. Maybe one day in the future I will return to Embers Adrift, but for now, I would just honestly rather play anything else.
Mortal Online 2 is not a complete game. This feels like an early access title in disguise, just waiting to start charging its players a $15 monthly subscription fee in order to keep development on track. The fact that its first two and a half weeks after launch was unplayable by the majority of the playerbase is the most telling of all, but in tandem with too many missing systems and features it’s not hard to think of it as an unfinished product.
I wanted to love Dungeons & Dragons: Dark Alliance so badly. I grew up reading R.A. Salvatore’s novels about Drizzt and his companions. Baldur’s Gate was my first CRPG that I ever played. The original Baldur’s Gate: Dark Alliance and Dark Alliance II are probably my favorite games from the PS2 era. But sadly, Dungeons & Dragons: Dark Alliance just misses the mark in so many categories. It was a slog to get through, and there is almost no reason for me to ever pick it up again.
At the end of the day, Rare promised a grand pirate adventure, but missed the mark on so much they could have done.
In the end, while fast paced and good for a fitting end to a bad day at work, Sacred 3's gameplay simply lacks everything that makes a great ARPG: Loot, leveling, questing, and a basic (and well-written) story.
Overall, Warlander just doesn’t do enough to make it feel special or justify its predatory monetization scheme. The first few matches are fun, but once you run into enemies who are objectively more powerful again and again, the fun begins to fade and there isn’t enough variety to keep things fresh.
For the right kind of MMO player, Wild Terra Online offers an old-school experience with a heavy crafting focus. If that sounds like something that appeals to you, Wild Terra is available on Steam right now.
Bound By Flame sounded promising every time we saw it... but so do most games. What we ended up with instead is an RPG trying to be as great as its inspiration but never coming close. Poor combat, poor story, and poor acting, all serve to make this "epic tale" one you'll want to skip. Do not buy.
Had this game been given more time to germinate it may have bloomed into something nice. Instead it was uprooted and launched before its time and the flaws show. Only the most ardent of Warhammer 40K fans would find something to like here. For all the rest they should wait until this title hits the bargain bin and has a few updates before they dare jump into these waters.
I really wanted to enjoy Dual Universe, and at first I was. I truly did enjoy the grind early on, until I realized that, for the most part, the grind was all there was. The ambitious systems that define Dual Universe also doom it, and as a result there just isn’t much to do aside from harvest, sell and rinse and repeat, even if you add layer and layer of industrial complexity to the loop. While player ingenuity and artistry will make some of these systems more and more interesting, especially with LUA scripting and more, for me, it just doesn’t make for a compelling experience I can recommend.
Everything about my experience points to GATO Studio either running out of time or money (or both) before they could complete The Waylanders. A story that starts off in a fresh setting and filled with interesting characters, nice visuals and outstanding voice acting is quickly derailed by technical flaws and an ever-growing list of bugs. I rarely complain about too many side missions or additional features like romantic endeavors being added to a game, but this is a perfect example where cutting out unnecessary features would have allowed GATO Studios to focus on the things that really mattered. Sometimes, less can be more, and that appears to be the case here.
It’s fun for nostalgia’s sake to go back and reexamine the past, but Aion Classic doesn’t seem so much like a “revisiting the past” as it does a “let’s hop on the ‘Classic’ bandwagon” that World of Warcraft started. As evident by the absolutely insane pricing for the Daeva Pass, Aion Classic comes across more like a cheap cash-grab than as a service to the fans. For my money, I wouldn’t recommend wasting your time in Aion Classic.
One good thing I can say about the game is that I didn't feel like I was constantly walking around with its hand in my pocket. I was put off by the fact you had to pay in game gold to change the chat font color however. All said I cannot find enough redeemable qualities about the game that would make me want to play it for an extended period of time.
For players that have no other ARPGs to play, there is something to be had here, a solid time-sink, but don’t expect Warlords: Awakening to do much more than put you to sleep.
If you aren’t a Batman fan, I’m not sure that there is enough that stands out that dropping full retail on Gotham Knights is a smart move. The game could certainly use some patches, the full four-player mode isn’t out yet at release and I feel like holiday releases may quickly overshadow this game. That isn’t to say that there isn’t a great concept, but like Batman, it's crushed to death under all the debris.
I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
Conqueror’s Blade attempts to set a new standard for what a tactical action MMO can look like. The game does achieve some of what it sets out to do, with some truly great tactical moments and some epic battle sequences. However, clunky, simple player combat, overwhelming progression systems and lacklustre visuals and open world leave the game feeling underwhelming and a bit disappointing.