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Not A Hero isn't a game for everyone. It's flawed, repetitive, but works so well when it works.
It innovates from prior games in the series, and is undeniably fun, but Galactic Civilizations III isn't the clear leader in a packed genre.
Toren is a short but sweet game about growing up, climbing towers, and fighting dragons, all shrouded in symbolism and cosmic metaphors. While it has its flaws - including a noticeably limited playtime - it's an incredibly unique outing from Swordtales that's well worth playing.
95 percent of what makes up Titan Souls is boss battles, and fortunately, that's the 95 percent of the game that Acid Nerve nails. Its story is nearly non-existent, and its on the short side, but the quality of the battles against the many Titans mostly make up for Titan Souls shortcomings.
Mortal Kombat X offers the best story mode I've ever personally seen in a fighting game. Its cohesive plot and extended cinematics makes you feel much more like a participant in a film than a player on the couch. The fighting is frantic, fluid, and dynamic, with the glorious goriness of the X-Ray moves often turning the tides of battle.
Story of Seasons is a refreshing game offering a positive place of escape, and while it is definitely a niche title, it gets everything it does right.
It's the best new, isometric RPG to come out in years.
While the load times are a pretty big bummer, it doesn't change the fact that Bloodborne's combat is sublime, its challenge is second to none, and its world is unforgettable.
Sid Meier's Starships lacks the strategic depth of Civilization, but the added tactical layer, and shorter game times make it a fair substitute, especially if you're looking for bite-sized strategy.
Not as good as the original, Hotline Miami 2 delivers a flawed dose of the high speed ultra violence that's fun but not essential.
The finest city builder in over a decade, Cities: Skylines's few flaws are so minor I only noticed them after hours of enjoyment.
Total War: Attila brings an under-explored time period to bare to create a great setting and system of mechanics for a strategy game based more on tearing down your enemies than building up your own empire, but it's still plagued with some issues inherent to the Total War franchise.
The Order: 1886 is bland gameplay wrapped in admittedly gorgeous next generation graphics. It's not bad through and through, it's just disappointing.
This game preaches to the choir - the hunting faithful will love it, everyone else, maybe not.
Sunless Sea is a dark game combining Lovecraft-themed exploration with Victorian Gothic visual novels in exciting (and chilling) ways. The end result isn't perfect, but its sense of terror and wonder makes it a worthy follow-up to Failbetter's Fallen London.
Evolve is a strong co-op title that rewards good teamwork with an amazing experience. Plenty of variety in classes and game types makes every round something new.
Dying Light isn't a bad game, it's just one that feels like it goes on a bit too long, and was too invested in the trappings of an "open world" to make itself really stand out.
Majora's Mask holds up well, and even if it isn't as near-perfect as Ocarina, the comforting improvements make it more than worth your time.
Grey Goo is, frankly, fantastic. From the opening scenes through the entire narrative thread of the campaign, you'll want to improve your game if only so you can see what happens next as quickly as possible.
Gat Out of Hell is a comedic romp through myth, literature and video game tropes. The writing is smart, the gunplay is solid, and the city of Hell is a blast to fly though. Some may miss the more traditional mission design or lament its brevity, but Gat Out of Hell is a great way to cap off the story of the Third Street Saints