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R-Type Dimensions III is a neat novelty remaster of a shoot-'em-up classic, but it should have been even neater. R-Type III isn't the series' best-known, and it has a nice novelty feel about it. The presentation work is decent in terms of configurable options and locked frame rates, and that snazzy 3D-2D button switch is a beguiling gimmick.But there's no getting around the fact that the developer has made a mess of the accuracy. Purists will be dismayed, and those attempting to play through it will feel incredibly frustrated by the increased and frankly unfair difficulty level. That the original SNES game is still here in some form, now running at 60fps, with a new two-player co-op mode and fresh audio remaster, may be enough to sell you on a purchase; it is, both happily and sadly as the case may be, still the superior version.
At $20, Bubsy 4D is a solid budget platformer with levels that are consistently fun, if somewhat underbaked. Admittedly a low bar, it is comfortably the best Bubsy game ever made, with genuinely great controls and speedrunning depth that will reward players who relish climbing leaderboards and shaving seconds off their runtimes.It's an easy recommendation for anyone with a soft spot for '90s mascot platformers or morbid curiosity in the Bubsy franchise. For a series that spent decades as a byword for bad game design, Bubsy 4D is a long-overdue course correction for one of gaming's most persistently maligned characters and a strong foundation for future titles.
Bluey's Quest for the Gold Pen is a substantial improvement over the last game, offering up a bunch of well-realised worlds to explore with charming visuals and engaging puzzles. It retains the essence of the original show, but thanks to the adorable narrative, Bluey and Bingo can finally break free from the overly-familiar TV locations.Repetition does quickly seep in thanks to the focus on collectibles, but I'd wager that younger audiences probably won't care about this too much. The lack of a proper co-op mode is a bizarre omission, however, and the experience would have definitely benefitted from voice acting throughout. Still, this is a fine effort from Halfbrick, and an easy recommendation for the summer break from school.
Tales of Arise – Beyond the Dawn Edition is a strong port of one of the better entries in the Tales series. Flashy combat, gorgeous graphics, and a meaty epilogue all combine to make this one a worthwhile purchase, even if lingering issues like an overlong story, spongy enemies, and underwhelming DLC can drag things out too much.If you're looking for a solid action RPG or want a good entry point to see what the Tales games are about, I'd suggest you pick this one up when you get the chance. Some issues aside, Arise has got it where it counts and provides a good foundation for future series entries to build upon.
Yoshi and the Mysterious Book isn't a bad game. There's a lot of fun to be had in discovering the many creatures hidden within Mr. E's pages, though it also suffers from a repetitive structure that doesn't evolve or provide any sense of meaningful challenge. Visually, it also lacks the punch that Woolly World and Crafted World offered, and it frankly looks pretty bad in handheld mode.If you've got young children who are eager to see more from Yoshi after catching him in the Mario Galaxy Movie, then this will provide a few hours' worth of fun while getting them used to basic platforming tropes. Otherwise, I'd probably recommend a Switch Online subscription to check out Yoshi's Island for the SNES.
Coffee Talk Tokyo may lean into the refreshed stylings of its new, titular locale, but the series' foundation of listening to deep conversations about the complexities of life while brewing a host of delicious drinks is still intact and just as enjoyable as ever. The issues this eclectic cast of pixies, ghosts, and other creatures face are ironically some of the most human you'll find in any visual novel out there - and you might just be surprised at how much you take away from their journeys of hardship and self-discovery.It definitely falls more on the iterative side of sequels as far as its gameplay systems go, but there's still plenty of substance to satisfy regulars and, perhaps, bring in a whole host of new customers as well.
Sektori is a triumph. Blending the core gameplay of Geometry Wars with several engaging new mechanics makes this one of the most satisfying and addictive games I've ever played. It boasts immaculate presentation with gorgeous visuals, a thumping soundtrack, and rock-solid 60fps gameplay.Some of the new mechanics may take some getting used to, and Sektori could do a better job at explaining them. Once you've got your head around all of it, though, it's impossible to put down. As far as twin-stick shooters go, Geometry Wars has been dethroned – there's a new king in town.
With its lighthearted tone, entertaining characters, and charmingly overzealous commitment to world-building, it feels almost mean-spirited to criticise Starbites - like telling a kid full of starry-eyed passion that they're just not good enough to make the sports team.However, to look past the game's glaring technical flaws would require you to avert your eyes from the screen entirely, and we all know that's not how games are played. Even if you can push past the myriad shortcomings of this shoddy Switch port, you'll be left with a middle-of-the-road RPG with an undercooked narrative and simplistic gameplay systems that strive for adequacy and little else.
A globe-trotting adventure with compelling exploration, crunchy melee, and tomb-raiding puzzles. With a great story and sky-high production value, Indiana Jones and the Great Circle is an authentic new franchise entry with a capable lead in Troy Baker. And despite taking the odd hit, the Switch 2 port holds its own admirably.
inKONBINI: One Store. Many Stories has modest ambitions but mostly achieves them: it tells a small number of unchallenging short stories, set in a 1993 Japanese retail context. Its atmosphere carries it a surprisingly long way, but not far enough to overcome how thin the experience actually is.If you're excited by narutomaki, hanko ink refills and passing business cards with both hands, then consider proceeding to the cash register. If not, you may just want to leave without buying anything.
Outbound is a relaxing journey that will please anyone who wants to get away without going anywhere. Extensive exploration and a satisfying gameplay loop make for a joyful experience, and it's easy to lose hours to driving around in your camper, collecting logs and unlocking new biomes. A few visual and control gripes might form bumps in the road, but otherwise this is a fun ride.
Mixtape's greatest accomplishment is that it more than lives up to its name. This is a thoughtfully curated collection of music, sure, but before that, it's an exciting, sentimental, funny game. Rather than simply twiddling your thumbs while the licensed music plays, you're living life with a soundtrack – the only way Stacey Rockford would have you do it.
Tethergeist is a great precision platformer. A flat narrative and some small visual bugs somewhat muddy the waters, but it's filled with fresh ideas. The tether mechanic at its core tests your reflexes and brains in equal measure, and I found myself always on the hunt for the Atropa Blossoms. Between those levels, I found a lot of fun in interacting with villagers across the world.Perfectly paced, no one mechanic overstays its welcome, and it felt like it ended at the perfect time, around 10 hours in length. I'm not a completionist, but I can definitely see myself picking away at some collectibles. And if they ever drop a challenge level pack, testing my knowledge of all the tethers? I'll be there day one.
R-Type DX: Music Encore is an oddity in that it resurfaces a lesser-known R-Type release and treats it with love and attention. A Game Boy Color shoot 'em up that's been vastly remodelled from the arcade original may not have widespread appeal, but those who enjoyed Aleste 3 for Game Gear or SNK's Neo Geo Pocket collections will find a lot to love in it. It's because of, and not in spite of, the fact that Bits Studios largely created an original R-Type experience that the game works. It has all the nuance of its arcade brethren, but makes it pint-sized, curious, and somewhat cute.The frame rate and giant ship size are a learning curve, and there are certain sections that will have you cursing if you forego use of the rewind function, but for series fans this audio-polished revisit is the best version money can buy. And, unlike most shoot 'em ups, this one works wonderfully well in the Switch's handheld format. If you're a die-hard R-Type fan or just out to experience all the genre has to offer, it's well worth the price.
Constance is an example of one of the hardest things in gaming. To take ideas established four decades ago and use them to say something different and interesting is a wonderful feat worth celebrating. Constance has something to say, and it says it well. There are flaws in the moment-to-moment gameplay, such as its bosses and a few tedious platforming sections, and it's not something that's going to completely rock the Metroidvania space, but it doesn't need to. It's a much-needed reminder of the joys of concentration and an antidote to an overstimulating world.This is an easy recommendation to any Metroidvania fans who want something familiar to spend 10 hours on. Those a bit more wary of the genre might find themselves less enchanted, but Constance is absolutely worth playing for its visuals and ideas alone.
With a patch or two, this one could be worth investigating, but for now, maybe stick to other platforms.
Much like the breeding and fusion system at the heart of its teambuilding, Monster Crown: Sin Eater is a satisfyingly iterative improvement over its predecessor, refining the systems and strengths it introduced while tossing the things that held it back from being great. Deep party customisation, a surprisingly in-depth story, beautiful GBC-esque visuals, and a killer soundtrack all combine to make this one worth a punt, even if some growing pains with the open-ended design can sometimes drag it down a bit.I'd give this one a recommendation if you're looking for something to ease your pain after the Pokémon Champions launch. Sin Eater was made with lots of love and hopefully will form the basis of more adventures in this fascinating world.
Initially, I wasn't sure how well the mixture of influences and styles was working, but it's a testament to the attention to detail and polish that's gone into the whole production that Mouse: P.I. for Hire achieves such a high score. The story takes a bit of time to become truly gripping, but it does so at the exact same time as the combat and style reach new levels of quality, and I couldn't help but be impressed.While I can't say I am stunned or in awe of the clue-collecting, I very much enjoyed my playthrough. Mouse: PI for Hire feels fresh and fun, and I only have praise for the whole team who produced it. This animated noir mystery is a great achievement. It takes risks, it's challenging, it strives to be bold - and it works.
Sigono has proven once again that it understands powerful emotional storytelling with OPUS: Prism Peak, a game about self-reflection, acknowledging what's come before, and moving on. It's the most Studio Ghibli-like game I've ever played, in a way that goes beyond aesthetics.If you're not careful, it's easy to miss some crucial unlockables and some of the game's best moments; a second run-through might be quicker, but it still requires you to play at a particular pace. And the Switch 2 isn't the best way to play at the time of writing, but once it's fully developed, there are few better story and character-driven experiences on the console than this.
I had a good time with Alien: Rogue Incursion Evolved Edition. It finds a strong balance between the slower, more stealth-oriented gameplay of Isolation and the frantic action seen in Fireteam Elite, blending classic Alien combat with some light puzzle-solving.Visually, it lacks a lot of detail for my liking, but the faithful art design just about holds it together. Its biggest sin, however, is that the impact of the Xenomorphs quickly diminishes thanks to the frequency at which they appear. They also just look kinda goofy, I won't lie. Still, as a fan of the series, the story, atmosphere, and sound design hit the right notes for me.