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Cubed3

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4588 games reviewed
66.2 average score
70 median score
44.0% of games recommended

Cubed3's Reviews

Jun 4, 2017

Freedom Planet adds enough of its own stuff that it doesn't feel like a cheap knock-off, but rather a loving homage in the same "genre" of fast-paced platformers with loop-de-loops. While not revolutionary, clearly a lot of love went into its development, and anyone who has spent the last decade moaning about the state of hedgehogs should certainly check it out.

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8 / 10 - Tekken 7
Jun 4, 2017

In short, Tekken 7 is a phenomenal fighting game, but it's not without issues. Players have hundreds if not thousands of exciting matches to look forward to. Grasping the complexities of movement and learning characters is an involved process that'll cause anyone to lose track of time. However, the developer continues to focus their energies on features that simply aren't worth the trouble. The Mishima Saga, with its cheap battles and dishwater dull story, is a relic from an era best left forgotten. The broken matchmaking is also a very serious issue, so hopefully it's addressed in short order. Still, this fighter is highly recommended.

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Telltale's The Walking Dead still keeps to the same high standards of storytelling that it always has, with fantastic characters and truly compelling tales. That being said, the frustrating technical issues end up having a major impact on the final product.

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Jun 3, 2017

What really lets Bridge Constructor down is that the main puzzle that holds up the game is just so interesting. Working out how to build the most effective bridge in the given circumstances can be a rewarding experience. However, with a lack of a tutorial and a control scheme that has been designed in mud, the game is clearly not at home on the PlayStation 4. It's too bulky and considered, whereas the game should be swift and agile. Bridge Constructor is suited to the nimble fingers on a phone, not the thoughtful and plodding console thumbs.

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In its rush to amp up the drama, A New Frontier forgets to offer gameplay to compliment the story. Javi and Clem are balanced quite well now that they have a common enemy through Richmond, but most of the episode is spent taking a backseat to the plot. The first half is almost entirely on-rails, with the occasional dialogue choice acting as the only source of interaction, while the second half tries to add more in the way of combat through quicktime events. The Walking Dead has been a story driven franchise since season one, but it's always tried to balance cutscenes with puzzles and action until now. At the very least, the growing relationship between the two protagonists and Telltale's emphasis on moving the story forward set up a strong, if a bit plot heavy, fourth episode.

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Whether or not these are worth the purchase should be entirely up to the player and stems from how much the main experience is already enjoyed by each individual, but even then, one thing is certain: they do prove to be on the pricey side, which means they require more careful consideration as a result.

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Jun 2, 2017

It is easy to lose a lot of time in Portal Knights. The gameplay is really addictive and feels free, rewarding, and varied. It is, however, poorly balanced later on. It truly feels like the game at times artificially extends its own playtime, something that should not be required in an open world sandbox title, even if it has strong ARPG influences. The overall experience is so great, though, that it is easy to forgive it for that.

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Cubed3
Eric
Jun 2, 2017

Regalia: Of Men and Monarchs has great style and clear heart behind it. In many cases, though, it is an issue of seeing the forest for the trees, as great parts of the game are simply lost in minutia. The hard difficulty requires near-perfection, which begins a grinding mentality to what otherwise was a comedic adventure. Suddenly, every choice becomes do or die, as a few extra % points can make the difference in a battle. The difficulty itself is not the entire problem so much as the battle system is too much of a slog compared to the rest of the game.

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Treyarch has clearly relished the opportunity to revisit and update these seminal undead moments and used Zombies Chronicles as a vehicle to deliver a solid piece of fan service. It's a highly polished yet thoroughly putrid package that, besides preserving the corpse rattling legacy of COD Zombies, also does a great job of providing a wide variety of differing locations to swiftly and repeatedly die in with a few friends (or strangers), thus making it an essential 'no brainer' for veterans and newcomers to the series alike.

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This second DLC pack is, just like the first, just a tool to help players grind and farm for things a little easier than the first one allowed. However, whereas the previous pack only made marginally easier the things that could already be done in the base game, this one really does help things out by a lot for players looking to maximise the potential of their party, especially post-ending.

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At the end of the day, Tangled Up in Blue is a completely unremarkable Telltale game. The most unique thing it does is to provide some verticality while exploring environments, thanks to Quill's rocket boots. There's potential for the series to turn into a fantastic, galaxy-hopping adventure with the Guardians; however, if this episode is what can be expected from the whole series, you're probably better off just watching the movies again.

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5 / 10 - Tokyo 42
May 31, 2017

Tokyo 42 is an engaging isometric game that is hurt tremendously by a mechanic that should have been a selling point. While the game plays fine, the need to constantly manage the camera ruins any sense of intensity that comes with a lot of the missions. Instead, it makes the player feel hopeless, as enemies barrel down on one side of them, and an unseeable escape remains hidden behind the gorgeous environment.

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4 / 10 - Rocking Pilot
May 31, 2017

Rocking Pilot has the basics down, but it doesn't have much in the way of staying power. The potentially neat scoring system is held back by some baffling design decisions. The game never really has the chance to establish any sort of flow, due to control repeatedly being taken away from the player. Every minute there's another milestone reached or objective accomplished, and skills don't get nearly as tested as they should. Ultimately, this shmup, while fun, is a little too disjointed, shallow, and easy.

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May 30, 2017

The game is inoffensive enough and certainly a value proposition to those nostalgic for a Lock's Quest remaster. Frustratingly, a commitment to PC centric controls could have given a far more pleasant play experience. However, there lies more insidious issues beneath the varnish of this remaster.

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May 29, 2017

inFamous: First Light feels almost like two games in one. One game has some good ideas, but tends to be a little dull and uneven. However, completing that first game is required to make the most out of the excellent second one. When playing through the story, the great controls and superb mechanics mean very little, because there isn't enough resistance to put them to work. However, the Survival Arena is absolutely wonderful. Not only is it loaded with thrilling encounters and satisfying action, it demands the player's attention. They're going to notice every moment, grab hold of every opportunity, and do whatever it takes just to survive a little longer.

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May 29, 2017

Admittedly, there is plenty of single-player content for motor racing enthusiasts to get stuck into here. However, there's no doubt that anyone who plays driving games with four wheels will probably impose a higher measure of quality on this experience. Far too many of the core gameplay elements let Valentino Rossi: The Game down, which results in something that can be enjoyed to an extent, but should also be viewed as a disappointment by anyone who sees the big picture. It's certainly not terrible, it's just that Milestone can do so much better - and has done in the past. While it's a regularly-cited criticism that they seem to pump out plenty of racing games with low average standards, particularly with all the Moto GP experience they already have under their belt, there was no good reason why this couldn't have been their best yet. That is, except for the fact that Ride 2 was on its way within four or five months. Most racing developers would have seen that as a scheduling conflict.

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May 29, 2017

Oh...Sir!! The Insult Simulator is a great little party game that also manages to hold the attention of players who may be by themselves. Unfortunately, as one of the game's trophies puts it very plainly, there's not enough to justify playing the game for extended periods of time. This is definitely best enjoyed in short bursts, otherwise it runs stale alarmingly quick.

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7 / 10 - Vanquish
May 29, 2017

Like Bayonetta before it, Vanquish for the PC is, hands down, the best version yet, and maybe even better than Bayonetta in that regard, as the keyboard and mouse control support fits like a glove. As for its gameplay, it's definitely a title that will offer lots of fun to third-person shooter aficionados, as long as its short length and lack of replayability isn't much of an issue.

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May 29, 2017

NEKOPARA Vol.3 is a perfect example of what's wrong with the modern anime and visual novel industry. Instead of offering fanservice as an extra bonus, it uses it as the main dish, and, as a result, will only appease those who are here just for that. Of course, like all fetish objects, reviews and scores don't really matter, so the rule is simply this: In love with nekos? Pay up and have fun. The rest of you can just forget it even exists.

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6 / 10 - BitMaster
May 29, 2017

A player would have to really love something rather ambiguous about BitMaster to actually persevere to its centre. It's nice that some sense of depth can be perceived in that regard, but the game could do a lot more in terms of incentivising this pursuit, since many of these additions seem arbitrary rather than purposeful. Instead it seems like the kind of title that will be consumed rather quickly, then put down just as quickly - and permanently.

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