Cubed3's Reviews
This DLC is not limited to just aesthetic changes, but brings in a lot of mechanical changes, ranging from transport to citizen care, and even a whole industry. [i]Sunset Harbor[i/] offers the means to make your city one that stands out from the rest, and delivers more for the environment and your citizens. If you want to take your city building to the next level, this is a must-have DLC pack.
Tharsis is a time-waster. Nonetheless it is a time-waster that's thoroughly recommended wasting time on - particularly good for fans of strategy and decision-based titles.
Even the hardest of puzzles seems fun because of the novel ways they are solved, and not all are mandatory to move forward in the story, making this cute cat game a must have for all platformer lovers.'
AVORE has done the impossible here, and has taken one of the best VR experiences on the PSVR, and managed to make it even better in almost every respect. Full to the bring with nostalgia, and not resting on that simple premise to sell, Pixel Ripped 1995 races through the finishing line with tight gameplay, excellent use of the VR system, and fully developed characters framing the era perfectly with their dialogues and observations. Get it, finish it, and then wait patiently for the next jump in technology to be turned into a title as fantastic as this one. Pixel Ripped 2000 anyone?
Trials of Mana is the best entry in the franchise since 1999's Legend of Mana.
The few performance issues aren't enough to keep Lonely Mountains: Downhill from being a must-have for Switch owners, whether a racing fan or not. The result of this masterful mix of the beauty and serenity of nature, and the gripping challenge of extreme mountain biking, is a genuine classic, one with an insane replay value hidden behind its simple concept.
Few retro handheld fighting games hold up today, but SNK had already done a good job getting the gameplay of The King of Fighters functioning well on the Neo Geo Pocket Color, and SNK Gals' Fighters still proves fun for some casual bouts in this Nintendo Switch port. A lack of gameplay depth, and inability to convert some moves to unused buttons, and confusion in how to unlock characters is a shame, but the additional options introduced, including the excellent multiplayer setup to allow for instant local fights on the go, really make this more enticing, and much more tempting given the price.
50+ hours of addicting, fun, fast, and easy-to-understand gameplay awaits fans of roguelikes in Pirates Outlaws - plus some simple, yet beautiful, and varied visuals, and hundreds of unlockables (and achievements, for those who care about those).
There is everything here to make a great game. The only thing it really needed was a few more months testing things out. Notably, the graphics need some upgrading, and combat devolves into repetition very soon. Smoothing some of these problems out would easily push this into a very high recommendation. As it stands now it acts as a novel throwback if nothing else.
Fun as a solo adventure, and a riot with a hat wearing friend, settle in with a chocolate covered pretzel, and tell them and as many others to check this one out.
The saving grace for Thunder Paw is that generally sprites are cute, and music hits the mark for driving progress forward without being too repetitive. Whether or not that's enough to entice is up to the individual to decide. There's conceivably a compulsion to play on and best the unfair challenge, particularly with an early monkey boss level, which required keeping up with an increasing pattern speed in spite of a gimped weapon range. One hopes it might be a worthy first attempt, and it is if that's the case, but otherwise it is just a bit "rough." An oddity indeed.
In a sea of mediocre, mobile-born, turn-based tactical RPGs, it's easy to find something even more lifeless than Dread Nautical, but that doesn't say much. Zen Studios' creation lacks the depth usually expected from the genre, is way too repetitive, and even seems uncertain of what kind of atmosphere it wants to have. The only dread players will feel here is from the lengthy loading times.
Disappointing is too weak a word to describe Sometimes Always Monsters. What was once an immersive role-playing game/adventure, which made you care about your character, and really think about your choices, has turned into a lifeless life-sim, where players can do hundreds of things, but with none of them being any fun.
While it falls a bit short in terms of content and variation of gameplay, EGA Ages: G-LOC Air Battle is still pleasant enough to play today, albeit in short bursts - just like in the arcades.
The surreal atmosphere of renaissance art, finds its unlikely partner in the unconventional comedy style of the Monty Pythons, and the result is… different. Gameplay-wise, this doesn't reinvent the wheel. Far from it. While very well-made and enjoyable, this is just another point-and-click adventure game - but it doesn't matter, because it's not the gameplay the thing about which you should definitely give The Procession of Calvary a go.
Fun but limited combat, punctuates a fantastic, character-driven drama about putting on shows and pulling a once beloved group and theatre out of its rut, and into the spotlight on an international level.
Nothing is wrong here. Mediocre Bri… err, Amazing Brick Breaker works as intended, and can definitely be fun, and even addicting, while it lasts. Therefore… it's fun for about 30 minutes. Too simple, easy, and repetitive, why was this released with a price tagged on it exactly?
Frustration at not being able to play it rapidly dispersed any enjoyment from the beautiful, rugged terrain.
The Curious Tale of the Stolen Pets sticks the landing.
Unfrozen's Iratus: Lord of the Dead is one of the greatest tactical rogue-likes one can enjoy right now