Cubed3's Reviews
Stylish presentation and quirky fun are Ninjin: Clash of Carrots's standout selling points. Retro graphics and an eccentric storyline are the heart and soul of the experience, even if the script is at times frustratingly over-the-top. Ultimately, Ninjin holds up as a mostly fun experience, but its co-op modes, amusing story, and enemy variety fail to overpower an over-simplicity that lets it down.
Hyper Light Drifter: Special Edition is a must-own for anyone who enjoys a quality action title. Fans of 2D Zelda games will adore this for how it pays lip-service without being derivative. Heart Machine has triumphed by focusing on what people loved about action-adventures, while refining combat and challenge. In the beginning, some might be overwhelmed by the lack of direction; but those who dare to actually play will be greatly rewarded. The Switch Special Edition extras are neat, but the meat and potatoes that make up the sum of Hyper Light Drifter is still what makes it so great in the first place.
Granted, outside of the Gundam games, there is little variety for mech combat games, but what is found in Zone of the Enders The 2nd Runner: Mars can be described as an old, almost forgotten game, being polished up into a fine piece of treasure. It's a hidden gem to many and a doorway to nostalgia for others. The updated gameplay that runs at a smooth 60fps and native 4K makes it feel as though it is an imagination developed in today's time. The work of Hideo Kojima is lovely, even from slightly older eyes, and it's an exciting movement from Konami that raises hopes for other works of art to be re-released soon.
On its own, Steel Empire is a fine shmup. As a remake, however, it's a bit lacking.
Nintendo Labo Toy-Con 03: Vehicle Kit is the most challenging and intriguing to piece together so far, and the set that has the most longevity - their software/adventure pieces may not be the most in-depth RPG/open-world fest, but it's fun and puts the kit to good use. The wheel and joystick, in particular, are what's likely to carry momentum going forward - the Toy-Con that could easily be applied to future games and concepts.
Much like how Boruto has failed to live up to its progenitor, Boruto to Naruto: Shinobi Striker cannot live up to the Ultimate Ninja Storm games. Like most of its type, it gives a huge advantage to those who can play with friends, a guild, or a clan, but even with this, the broken matchmaking leads to crushing defeats on a regular basis. This, combined with the constant delays thanks to unskippable results screens and huge load times, really puts a dampener on the whole experience. It's a shame because there are a lot of good elements here, plus a crazy and addictive combat system. It, sadly, just all feels rather unfinished.
Endearingly minimalistic and simple enough without compromising potential depth, Bad North works surprisingly well with its premise, but is ultimately held back by from reaching the greatness it easily could have attained. A roguelike RTT is an interesting concept, but the title does suffer from a lack of traditional level design once the difficulty curve begins to spike. On top of that, freezing can occur when returning to the world map after a mission. Autosave ensures progress is never lost, but it's nonetheless frustrating. Bad North is not a bad RTS by any means, offering a fairly strong first half, but a lack of cohesion between difficulty and level design makes its back half less palatable.
Decent. That's the only thing that comes to mind when thinking about Blade Strangers. Besides the novelty of being able to choose amongst indie game characters from Studio Sanzensen and Nicalis, there's nothing special about this fighter, other than the fact that it's built in such a way that it makes it a perfect entry for genre greenhorns.
The thing most sought after in gaming is uniqueness. Players seek it out via emotes and customisation, while developers seek it out via their creations. We Happy Few is truly unique and the only game that feels somewhat relatable is Dishonored due to general gameplay. Aside from that, the world, back-story, main story lines, characters, and overall feeling of helplessly trying to survive in a society of psychopaths is one of a kind. Whether interest lies in the survival horror genre or the first-person action adventure, this is a title that delivers an amazing and heart-pounding 25+ hours. It's also noteworthy that a sandbox mode is coming to the game, but as of release it is not an available option. Hopefully, that means a lot of content post release.
F1 2018, unsurprisingly, is better than last year's outing. There are no drastic overhauls to speak of, but thanks to another array of tweaks and minor additions, it's the best F1 title to date. Its biggest strength is in the single-player domain. The career mode features a lot of unique elements, like the R&D skill-tree, which can't be found elsewhere, and it successfully approximates what it's like being a championship-pursuing Formula 1 driver. However, in terms of its fundamentals, despite the improvements to AI behaviour, the force feedback, and advanced elements such as tyre-degradation, this remains too much of a work-in-progress. F1 2018 will likely test the patience of the sim-racing side of its audience, who have increasingly high standards. Ultimately, whilst being drip-fed improvements in incremental fashion, it seems unlikely that Codemaster's F1 franchise will make any grand leaps towards meeting the lofty standards set by dedicated racing simulators.
Morphie's Law is not without its good points. The game does run pretty well and the cosmetic customisation options do offer enough flexibility to make a unique dummy. What is worse than having to endure matches of Morphie's Law, though, is how its balanced since having to buy anything with the in-game currency takes an absurd amount of time to accrue. Just stick to Splatoon 2 and its DLC.
There are flashier and more intricate fighting games out there, but SNK Heroines is different - and certainly in a good way. Customisation of the characters is played up, but unlikely to really be truly appealing outside of a few cosmetic items to adorn them with now and again. A few more modes could have really helped bump up the value, but the unique take on tag team combat should ensure this title carves out its own little niche. Tense and tactful matches are what fighting games are all about, and that is most definitely here. It is clear the developers had fun creating this game, so give this one a chance. You'll most likely have fun, too.
Hollow Knight in its original PC form was exemplary, but now it has landed on Nintendo Switch, complete with all the bells and whistles that have been laden upon the gorgeous adventure since launch, as well as fresh post-release content. This proves to be the perfect antidote for those suffering from Super Metroid withdrawal symptoms. Team Cherry's ode to Nintendo's great may well have edged past its original inspiration. It truly is the game that just keeps on giving; absolutely sublime, in every sense of the word.
Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
It takes a certain level of mastery to avoid falling victim to the problems that follow rogue-likes with randomly generated content. With Polygod's repetitive nature and overall simplistic gameplay, though, it shows that this simply isn't at that level.
The Cities: Skylines - Mass Transit DLC is unfortunately not the most essential DLC for those who are wanting to add more to their city.
Sabotage Studio proves its worth by delivering an title that pays homage to Ninja Gaiden but is actually better than its source material; one that nails both the 8-bit, and 16-bit aesthetic. The problem is that, although definitely a fun title, the way it is torn between being a "pure" action-platformer and a metroidvania really hurts what could otherwise be one of the year's best indies.
Divinity: Original Sin II - Definitive Edition is absolutely phenomenal; almost perfect in every way and easily one of the greatest RPGs of not just recent years but all time - easily able to stand alongside the greats not just in this style, like Knights of the Old Republic, but alongside any RPG. It puts Bioware's recent efforts to shame. It's fantastic that it's coming to console and that more people will have an opportunity to play this magnificent masterpiece.
It's not a Sonic game, and yet, it's one of the best Sonic game in years. It takes all of the best elements of the 16-bit series and mixes in other classics like Rocket Knight and Ristar, amongst numerous others, to craft a great new IP. It may be derivative right now, but it has the strength and the potential to be so much more. What little flaws there are, are down to the inexperience and budget of the team, something that makes the upcoming sequel very exciting. Imagine what can be offered now. This new release on Switch gives another platform of players the opportunity to see what it has to offer and reminds those who experienced it the first time why Freedom Planet 2 should be on their radar.
The concept of Dimension Drive offers a unique style of gameplay that would melt most brains with the frantic on-screen action, particularly as players have to navigate two different set of maps at the same time on the same screen. From the outset, this particular feature will overwhelm many who aren't familiar with shoot 'em ups, yet with dedication and time, Dimension Drive can offer a gratifying experience once the powers and abilities have all been mastered. The short length of Dimension Drive is a downside as some will breeze through the earlier stages and whilst there is a challenge in the latter levels the average gamer will be left feeling slightly short changed.