Cubed3's Reviews
Chronus Arc is not a bad old-school RPG by any means, but after all the time since its original release, it now suffers from the comparison with other games from even the same developer that are already out on Switch.
Football Manager 2019 Touch is a fantastic package, that makes just enough incremental improvements to the UI, and the general flow and functionality of the experience, that fans who enjoyed and got plenty of mileage out of last year's edition, will be tempted to update. For newcomers to the series, there couldn't be a better time to jump in. The Touch series knows how to mediate the overwhelming nature of the experience, with a friendlier interface and some hand-holding that helps level out the initial complexity. With that said, the most avid of fans, who play the PC releases religiously, may find the spirit of this experience to be too watered-down. It really depends on whether they can tolerate the compromises, which have been made for the sake of functionality and accessibility, particularly with newcomers in mind. Overall, Football Manager 2019 Touch provides hundreds of hours of football strategy fun.
Yo-Kai Watch 3 is a fantastic last hurrah for the series on the 3DS platform, which is also an ideal jumping in point for new players. Although it's very much in the vein of a Pokémon-styled adventure, it's a franchise with its own interesting quirks. The battling system, which has been much improved here, offers something different, with its fast-paced special-attack mini-games and new Tactics Medal Board. On top of this, the universe of Yo-Kai Watch is very imaginative and vibrant in its own way. The concept of these creatures, influenced and based on Yōkai, is very interesting and with 600 Yo-kai in this version, that sense of discovery is palpable and ever-present. Although on a mechanical level, Yo-kai Watch 3 isn't as polished as a Pokémon title, it makes up for this in droves with its flexibility, not to mention its sense of charm and adventure. Great fun.
Sid Meier's Civilization VI on the Nintendo Switch is a huge success.
In an age where remakes and remasters are as hotly anticipated as the biggest AAA title, it's great to see yet another gem from yesteryear arrive, giving players who never experienced it the first time around a second chance and letting players who enjoyed it originally revisit just what made it stand out to them. The Mario RPG series is a perfect example. It is criminally underrated and deserves to be lauded far more. Any new opportunity to do that is a blessing. This was an awesome game almost a decade ago and now it has gotten a fresh lick of paint and it is looking better than ever.
A fun little throwback to a simpler time, and a fun bash in local co-op, but ultimately a little disappointing considering the lack of lifespan. The core Tour Mode is too short and too easy, and then the extra modes are far too limiting to give this sufficient replayability. For fans of the series that didn't already play this in its first release, it's worth picking up to relieve the original, but it's not worth a double dip.
AER: Memories of Old is a game for people that liked the sailing in The Legend of Zelda: The Wind Waker, but didn't like the actual gameplay part of it.
Monster Hunter Generations Ultimate is an acquired taste that long-standing fans of the franchise will happily drink from. The formula for killing monsters and turning them into better gear to take on the bigger monsters is an addictive loop that is only broken up by the mindless and annoying 'egg delivery' quests, and occasional battle control limitations. Whether playing online with a group of friends or in Solo mode, this is a menu-heavy experience that may easily scare away series newcomers who are used to Monster Hunter: World. While Ultimate is not a streamlined experience, beneath the thick and scary exterior is an extremely deep system-based epic adventure.
Built to celebrate the 30th anniversary of Final Fantasy, this is a fitting commemoration. The story is wonderful, the writing regularly funny, the turn-based combat is a big reason as to why the series is so adored, and the raising and capturing of Mirages is joyous.
Project Highrise: Architect's Edition is a great overall package for any sim fan to enjoy. Thanks to the DLC, there is a lot of content here to enjoy, and a really addicting experience to have. The scenarios could be a little more varied, but they all have their own set of unique challenges to overcome - not to mention, for those that prefer, the sandbox mode allows players to enjoy building any way they want. Playing on the Switch is generally a good experience, albeit the UI can pose some challenges to clarity on the screen, particularly in undocked mode. This is a title to pick up, though, and is sure to scratch the simulation itch for so many.
Pikuniku's minimalistic visuals, wacky humour, overall happy vibe, light collect-athon mindset, and simple gameplay mechanics, make it a good pick for those who just want to kill an evening or two with something that's fun, but not that demanding. Sadly, there's a severe lack of content at hand, which is surprising given the length of it all.
FarSight Studios' attempt at replicating authentic pinball tables is on show here. While the base title only contains Mary Shelley's Frankenstein table, it is worth purchasing the additional table packs to bolster the different offerings. However, don't except anything more than that - this is purely a pinball experience without all the bells and whistles, and glitz and glamour of other digital pinball offerings.
Valiant Hearts: The Great War is an extremely linear, extremely easy, and extremely… okay adventure game that deals with the real, non-romanticised side of the first World War. Sadly while a product that's deeply engrossing, technically flawless, and simply beautiful to look at, its core, the story and characters, doesn't manage to ever become the riveting war drama that it is supposed to.
Let it be said as simply as possible: please do not buy this. Please, please, please, please! If ever the urge arises to purchase this game, light a fire, take out twenty dollars, and throw it right into the flame.
Although Labyrinth of Refrain: Coven of Dusk presents itself well enough, it ultimately falls short due to the incredible lack of pacing, a roller coaster of a difficulty curve, and generally not that engaging gameplay. Combat is mindlessly repetitive, exploration tedious, and progression is severely stunted. This is the culmination of too many moving parts that are for show, but don't achieve any real goal.
Transference is wasted on Xbox One, since it does not support VR. It is not only unbelievably short, it is lacking in content and substance. It is a perfect example of a "one and done" kind of game where you never look back after completing it, and then forget all about it. It might get brought up later in life, but even then, memories of playing it will be foggy at best. Half-remembered dreams are more memorable than Transference.
Wingsuit diving is one of the most exhilarating experiences in the world, and while Rush VR can't replicate it, it still delivers an immersive rush. Every aspect of the game feels fluid and fast, but that's not always a good thing, as one of the fastest things is how it gets old. It will take only the most interested player to unlock all of the routes.
The return to Yenching in Legend of Kay Anniversary is not the complete package as one would've hoped for. While the adventure itself stays true to the original, it unfortunately stays too true for its own good. The faults that it contained are still prevalent in here, and the whole mechanics also feel dated and are missing that revamp that other remade platformers contain, such as Crash Bandicoot N. Sane Trilogy. However, when looking past the dated mechanics and annoying camera angles, Kay's journey can be a fun little treat to spend 10 to 15 hours in, though it does require a heap of patience to be able to fully enjoy it.
Devoid of both style and substance, Poi is perhaps the least interesting 3D platformer currently available for the Nintendo Switch. Not only is it mechanically shallow with a relatively skill ceiling and floor, the level design rarely, if ever, gets creative enough to mask how lacklustre the platforming can be. To make matters worse, this is just charmless all around thanks to an incredibly safe aesthetic that renders a potentially fascinating world completely unmemorable. This neither reinvents platforming, nor serves as a suitable love letter to the genre, ensuring it is best left forgotten.
So utterly disappointing and flawed in every possible way… The first few hours, most of it can be ignored, and occasionally the flaws can be forgotten, but only briefly before they come storming back to the forefront. An awful, boring, empty, pointless experience. There is, however, a glimmer of hope. It's worth mentioning that there has already been a Bethesda title that was equally as unimpressive: The Elder Scrolls Online - but looking at it now, it has transformed into one of the best MMOs out there. There's always the hope the Fallout 76 develops the same way and becomes something special, but for now, that seems impossible. It's a world away from that.