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A war worth sinking your teeth into, on both its magical fronts.
Cloudbuilt's platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.
Smite makes the MOBA more approachable with smart tweaks to the formula and action RPG-inspired combat.
A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend.
Fusion's thrill isn't in leaping a yawning chasm as a jet screams below, but in simply clearing an overhanging ledge.
An entertaining and efficient strategy game that improves on its predecessor—just not all that much.
More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve.
Deus Ex: The Fall belongs on your phone, not on your monitor. This is a woeful port with few redeeming features.
An inventive puzzle game that's too short and easy to recommend—worthwhile only for the novelty of its concept
You can't just chuck players in a maze with a ghost and tell them to be scared. Unfortunately this is exactly what Daylight does.
A beautiful game to look at, and wonderfully polished, but a thimble-deep RPG.
Fract OSC's puzzles are often too few and far between the open-world wandering, and the music integration does little to stir the soul.
The high-point of a consistently strong series, and a great showcase of adventure game design that fits the story's theme.
Not necessarily a bad superhero game, just one we've seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
Telltale's character drama is as strong as ever, but Clementine's boldest dialogue options end up making her more capable than the adults around her.
Not half bad. Until the half that is makes for a disappointing return.
Although dripping with atmosphere and loaded with great gags, Sir, You Are Being Hunted's survival elements feel unnecessary and its stealth bores.
A brilliant and rewarding combat system propels a story that never becomes as interesting as it seemingly should.
Two great maps and a poor one make Expedition an over-expensive proposition. Respawn also squander a great chance to extend Titanfall's fiction.