PCGamesN
HomepagePCGamesN's Reviews
Where life finds a way, Exoprimal has lost its purpose. Defined by boring combat and a lack of innovation, I'm left feeling like that Brachiosaurus in Jurassic World: Fallen Kingdom – hopeless and yearning for more.
AEW's first foray into videogames has much room for improvement across its odd-looking character models, slim game mode offerings, and poor AI balancing. That said, in the right crowd, you might enjoy it for its schlock and solid controls.
A cheeky take on Dungeons & Dragons lore isn't enough to carry the lacklustre combat, sluggish controls, and dodgy enemy hitboxes.
If there's something to love in Biomutant, it's the vibrancy of its environments and its brilliantly dynamic combat. Unfortunately, you have to wade through so much repetitive, tedious open-world slurry that it becomes hard to enjoy.
Godfall's tried and trusted combat feels pleasant from moment-to-moment, but doesn't do enough to distract from an otherwise hollow experience.
An earnest but empty love letter to Quake and Duke Nukem 3D that never gets around to doing anything to call its own.
A muddled game that trips over itself by implementing mechanics from various genres, but never fully expands on their potential.
A game with unapologetically singular focus, its distillation of deeper MMOs' elements nevertheless results in an experience that all too often feels barren. Phil Iwaniuk
This hack-and-slash wears its simplicity like a lovely Scandinavian jumper, but is scarcely substantial enough for its handful of hours and drenched by awful aesthetic choices.Jeremy Peel
Despite having 50 years of legacy to work from, this manga mash-up feels like a rush job. The combat offers basic fun, but as a complete package, Jump Force is a flop.Jack Ridsdale
Fallout 76 isn't to be compared with other Fallouts - it's a spin-off that wants to be something new. Unfortunately, the multiplayer sandbox it tries to be is stagnant and intensely frustrating to play.
In the end, it's one of those 'good game buried in here somewhere' experiences.
Zenimax have a lot of work ahead of them to turn TESO around.
The low price point means it's not a massive gamble to buy into Five Nights at Freddy's 4, but considering you've likely played the previous three games and have now spent around eight hours keeping homicidal animatronics at bay, there's nothing about this fourth game that begs for you to return. Instead spend the cash on a bag of snacks and some drinks, and watch someone else shriek loudly into a microphone for you.
As an exercise in empathy, Beyond Eyes is brilliant. As Rae muddles through her self-induced socialisation period, you'll see her sense of adventure overcome her fear of the unknown. Its message is loud and clear - to let life in, with all its risk and upset, so that the good can enter too - and its conclusion Watership-Down uncompromising. What's more, it's occasionally fun to indulge in a small-scale kind of exploration that encourages you to feel out the entirety of your environment rather than cast your eyes about for enemies and items. But for the most part the execution is too simplistic, and the frustrations are too frequent. Beyond recommendation.
There's a brilliant game that mixes peril with colourful exploration inside We Happy Few, but it's buried under flawed systems and bugs
Journey of a Roach's strong ideas loses too many of the conventional adventure game's strengths without gaining enough from them to compensate. It can't even retain the strengths of its setting, quickly jettisoning its post-nuclear scene for a standard flavour of cartoon zaniness. Too many basic lessons on how to treat players go unlearnt. Even over its short duration, initially colourful scenarios become sadly static and tired. Journey of a Roach has some promising ideas, but unfortunately struggles to demonstrate them at their best.
Whether or not you're a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
South Park Snow Day makes for chaotic, mindless fun when played with friends thanks to its roguelike-inspired upgrades and sense of humor, but it's a frustrating dud when going it alone.
While there is a lot of potential in House Flipper 2, it hits too many stumbling blocks that prevent it from achieving greatness. If you don't bother with sandbox mode, at least in its current state, and opt to rush through the restrictive story mode quests, house flipping itself is good fun. So perhaps House Flipper 2 should just stick to its name and what it does best.