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In spite of its shortcomings, though, Back 4 Blood is already starting to feel like it could very well become my go-to zombie shooter whenever I just want to have a fun, social experience with friends. Despite how saturated the zombie game market has become, Back 4 Blood cuts through all the noise and delivers a solid co-op shooter that oozes charm and prioritizes fun with friends over everything else.
Despite the bugs, the déjà vu I get from sneaking around an FND Base, and the filler, I still found myself having a blast in Far Cry 6, both literally and metaphorically (I’m sorry). After 40 hours in, I’m still eager to hop back in, venturing further off the beaten path, clearing out any lingering FND Bases and checking out the Insurgency post-game content to grind out additional weapons and rewards. With a solid story, an engaging cast of characters, and a plethora of enthralling side content, Far Cry 6 is an easy recommendation for FPS fans. Now, if you don’t mind, I need to head back out on the road with ma boy Chicharron.
I know that hardcore Diablo 2 fans don’t want to even entertain the idea of Diablo 3 seeping into their beloved game; I totally get that sentiment and don’t want a watered-down version of Diablo 2 either. However, a few modern touches, addressing the three biggest pain points I mentioned above would have gone a long way to properly resurrecting Diablo 2 and making it a premier ARPG in 2021.
Coming off the first game, the hope was that the sequel would expand upon the hardcore stealth mechanics, and it would have worked a treat with Aragami 2’s larger levels. The increase in co-op partners make for more ways to have fun, and being able to see how certain groups tackle things silently or with all-out mayhem could have given the community more to strive for. The new direction in Aragami 2 is not a bad thing at all, considering the general quality present, but perhaps giving players the option between this new style and the old would have made this sequel a more complete package worth killing for.
Death Stranding Director’s Cut continues to impress with its fearless commitment to fetch quests on top of fetch quests, and again, it’s not going to change your mind if you didn’t already buy into what it was selling back in 2019. But if you did, the Director’s Cut enhances and enriches that original experience, and you’ll be happy you jumped back into this one.
Sable will find an audience that truly adores its free-form exploration, stylistic visuals, engaging writing and chill soundtrack, but for me, these redeeming qualities were lost in a sandy sea of emptiness and repetition in its core mechanics. Its messages certainly resonated with me but its gameplay lacked the variety to truly keep me hooked for lengthier sessions. If you’re looking for a chill experience and can overlook any performance issues that aren’t quite resolved by the time you pick it up, then Sable will deliver. I just can’t help shake the feeling of missed potential here.
In short, Lost Judgement takes everything that was great about the original and makes it that much better. It’s got a magnificent story, great characters, an enormous amount of side characters, and great combat all in one package. It’s just one of those games that you won’t want to put down for bed while also being the reason you get up early for work in order to play just a little bit more. Lost Judgment is simply a perfect sequel.
Before I knew it, my initial skepticism and complaints had begun to evaporate. Even as a silent protagonist, John manages to exude so much personality from his non-committal shrugs and sighs, and he and Sam play off each other so well it’s hard not to feel endeared to them. Everything about Eastward just feels immediately magical and nostalgic, and while my gripes with the combat and stretched out dungeon designs never really went away entirely, Sam’s journey is still one I’m glad I went on in the end.
Also, again, it’s just so damn fun to play. And I think for a developer whose games have always been so clever and innovative to behold but not necessarily entertaining without a fair dose of punishment along the way, that’s hugely important. Deathloop is still signature Arkane in terms of exemplary immersive-sim design, reminiscent of BioShock and Dishonored, but it also puts a giant smile on your face each and every time you play. Quite whether that’s enough to see it succeed at a mainstream level remains to be seen, but there’s no doubt it’s another stellar title on the resume of an esteemed studio. It might even be its best.
For those new to the series, keep in mind that these games aren’t about the number of levels or length of time it takes to complete the story. There is fun in replaying each of the levels to get the highest score possible and unlock all of the microgames. For returning fans, well, you basically know what to expect. It’s just more of the WarioWare we love.
Life Is Strange: True Colors is right up there as one of the best games in the series, if not the outright best. Its characters are interestingly complex and believable, the writing is strong — albeit a bit clichéd in true Life Is Strange fashion — and its more sinister narrative has plenty of twists and turns that’ll keep you hooked. It’s all punctuated by heartwarming, lighthearted sections reminiscent of Before the Storm’s beloved ‘play’ scene, and its decisions will have you second-guessing yourself for hours. The whole experience is wrapped up in the strongest presentation values and a soundtrack that never skips a beat. This is a must-play for fans of the series, and a serious contender for my Game of the Year.
All in all, this feels like a safe yet enjoyable follow-up to Berseria. Longtime fans will be satisfied with this entry after the five-year wait since the last mainline game even though Tales of Arise doesn’t feel like it strays too far away from the standard series formula.
All in all, F.I.S.T: Forged in Shadow Torch is an excellent offering that is surprisingly getting very little marketing at launch. With a great aesthetic, an engaging enough narrative, together with challenging combat and rewarding Metroidvania exploration, this is one resistance movement everyone should be signing on for.
Mecha Knights: Nightmare isn’t perfect, and it likely isn’t for everyone. Yet, considering its nature and the limited resources with which it was developed, not only it’s impressively polished and content-rich, but it certainly blew my expectations out of the water in terms of gameplay fluidity and pure fun.
Fortunately, the fantastic gameplay, music, story, writing, and character design are all ways that No More Heroes 3 more than makes up for the game’s shortcomings. It has been well worth the wait for diehard fans and is easily recommendable to anyone who enjoys action games.
When all is said and done, I was pretty satisfied with my overall experience with Boyfriend Dungeon when the end of the summer rolled. The writing was solid, and I ended up caring about a lot of the relationships that were formed. It is just a shame that the somewhat lacking combat and issues with a couple of the characters and situations arise that end up bogging the game down a bit.
Psychonauts 2 is an absolute joy to play. It’s hard to put down not only because it’s a solid game from top to bottom, but also because it’s just so damn charming. I wanted to spend as much time as possible with Raz and his crew of zany characters, and I imagine that just about anyone who decides to pick up Psychonauts 2 will feel the same way.
All in all, however, these are very minor reservations for what is ultimately one of the best action-centric games based on the Aliens licence, well… ever. It’s consistently engaging, surprisingly deep and radically enhanced when you’ve got a couple of friends in tow. While a few minor AI and presentational bugs hold it back from being the perfect organism fans have been hoping for, Aliens: Fireteam Elite absolutely nails that one-last-stand thrill of roleplaying a badass marine with your back against the wall battling overwhelmingly insurmountable odds. Let’s rock? Aye-firmative.
By and large, though, Humankind is still an exciting evolution for the genre. Its dedication to historical authenticity sets it apart from its largest competitor, and the new systems like war support and shifting cultures feel like the very first steps leading to something that’s potentially greater. It’s not quite the ‘Civ-killer’ it wants to be just yet, but hey, give it a few more iterations and it just might be.
Some things are better, some things are the same, some things are still broken; it’s a guessing game each year what will be up or down, and in the end, it all ends up at the same result: a passable but uninspired football simulation.