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All in all, F.I.S.T: Forged in Shadow Torch is an excellent offering that is surprisingly getting very little marketing at launch. With a great aesthetic, an engaging enough narrative, together with challenging combat and rewarding Metroidvania exploration, this is one resistance movement everyone should be signing on for.
Mecha Knights: Nightmare isn’t perfect, and it likely isn’t for everyone. Yet, considering its nature and the limited resources with which it was developed, not only it’s impressively polished and content-rich, but it certainly blew my expectations out of the water in terms of gameplay fluidity and pure fun.
Fortunately, the fantastic gameplay, music, story, writing, and character design are all ways that No More Heroes 3 more than makes up for the game’s shortcomings. It has been well worth the wait for diehard fans and is easily recommendable to anyone who enjoys action games.
When all is said and done, I was pretty satisfied with my overall experience with Boyfriend Dungeon when the end of the summer rolled. The writing was solid, and I ended up caring about a lot of the relationships that were formed. It is just a shame that the somewhat lacking combat and issues with a couple of the characters and situations arise that end up bogging the game down a bit.
Psychonauts 2 is an absolute joy to play. It’s hard to put down not only because it’s a solid game from top to bottom, but also because it’s just so damn charming. I wanted to spend as much time as possible with Raz and his crew of zany characters, and I imagine that just about anyone who decides to pick up Psychonauts 2 will feel the same way.
All in all, however, these are very minor reservations for what is ultimately one of the best action-centric games based on the Aliens licence, well… ever. It’s consistently engaging, surprisingly deep and radically enhanced when you’ve got a couple of friends in tow. While a few minor AI and presentational bugs hold it back from being the perfect organism fans have been hoping for, Aliens: Fireteam Elite absolutely nails that one-last-stand thrill of roleplaying a badass marine with your back against the wall battling overwhelmingly insurmountable odds. Let’s rock? Aye-firmative.
By and large, though, Humankind is still an exciting evolution for the genre. Its dedication to historical authenticity sets it apart from its largest competitor, and the new systems like war support and shifting cultures feel like the very first steps leading to something that’s potentially greater. It’s not quite the ‘Civ-killer’ it wants to be just yet, but hey, give it a few more iterations and it just might be.
Some things are better, some things are the same, some things are still broken; it’s a guessing game each year what will be up or down, and in the end, it all ends up at the same result: a passable but uninspired football simulation.
Still, despite those shortcomings, there’s no question that Ghost of Tsushima Iki Island is an entertaining overall experience and I’m confident most players will find it worth the asking price; in particular, because the story strengthens Jin’s character arc by shining a light on an aspect of his youth not particularly well explained in the base game. For that reason, it works as an adventure played alongside the base game, and equally as an engaging new chapter for those playing it after the fact.
Twelve Minutes is bold in its artistic choices in every aspect of the game. From the top-down camera perspective to the deliberate lack of instruction from the very beginning, Twelve Minutes wants you to figure everything out for yourself and see just how deep the rabbit hole goes. There are drawbacks to this, as exemplified by my own shortcomings when it comes to puzzle games, but it’s also elegant in its simplicity and minimalism. Twelve Minutes is a deliberately introspective game that doesn’t waste its breath on unnecessary exposition or dialogue. Wanting to see all it has to offer may take some effort on the player’s part, but it’s well worth the hard work and investment.
Road 96 is a special title well worth checking out for anyone with an itch for adventure.
It’s a throwback to old Assassin’s Creed I’m sure fans of the franchise, rather than just fans of Valhalla, will love. And for that reason, in combination with the fact that it tells an interesting story, offers a great reason to reboot or reinstall the game for those who haven’t returned since completing it last year.
I’m sure anyone who loves a good survival or post-apocalyptic game will enjoy this one. Yet, I can’t help but wonder how much better the game would be had Farm51 chose to focus on what made it unique instead of adding in a bunch of other elements that were underdeveloped.
Tribes of Midgard isn’t going to be for everyone. The solo experience features all of the intensity that comes with the time crunch, but very little of the fun, and it’s certainly not for players who might be looking for another chill Valheim-like viking experience. But for what it sets out to do, it executes it well. Tribes of Midgard successfully evokes that feeling of setting out as a united tribe in its multiplayer sessions, and the heart of the game lies in sharing the burden of fighting that ticking clock and hoping that you can all pull together in time to beat the odds.
The Ascent is a tough game to recommend for solo players in its current state. Its buggy, tedious at its best and utterly frustrating at its worst. While I’m sure playing with friends will resolve some of my chief complaints, more fundamental issues like a rather boring overworld can’t be fixed with a few laughs with friends.
If you strip that away from Cris Tales, what you have left is a charming and serviceable RPG that is also packed with quite a few flaws and questionable design choices. Cris Tales is definitely worth a playthrough if you’re looking for something light-hearted and a little bit old-school. Just keep your expectations low when it comes to time-based gameplay.
With that said, I still highly recommend that anyone who loved the original mod that inspired The Forgotten City or anyone that just likes a good story-driven title play this game. The time loop mechanic, evolving dialogue, and myriad of choices and scenarios that occur make for one hell of a narrative ride, just keep your expectations of the combat low, or else you may be disappointed
Even with the absence of Phoenix Wright, The Great Ace Attorney Chronicles is a bold step forward for the series and a crystallization of what makes it so special.
Longtime fans of The World Ends With You may not have an issue with this slow gameplay loop because of all the great callbacks to the first game, but it does end up feeling like the game could’ve been a shorter, more enjoyable package if some of the days didn’t feel so padded.
Where the Heart Leads is a fascinating and heartwarming narrative-driven story. That cannot be disputed, but what can is its pacing and rather lengthy run-time for a game that’s designed to be replayed and experienced multiple times. What you’re left with is a game hindered by its own lofty CYOA ambitions and desire to provide as much context — both necessary and not — to you about Whit’s world. I’m glad I got to experience it for its intriguing portrayal of life, but it may not be a journey worth taking again.