Twinfinite
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As This War of Mine enters the lives of console gamers, we should rejoice that this experience is allowed to reach an even greater audience. It's a game with something to say while providing an emotional experience to the player.
Solidifying the game's overall greatness is Qasir al-Wasat's surprisingly rich lore. The palace and many of its inhabitants hold curious pieces to a complex world, and the underlying themes and story roots create an engrossing place that's worth exploring.
The depth of organic interaction, witnessing the world melt seamlessly into itself, makes for a near perfect experience. The Witness is a constant idea just within reach and then, once you grasp it, a new perspective altogether. It won't be quick nor easy to solve, but you can't help but be enraptured by its beauty through every frustration and moment of clarity.
Besides those two slight issues, Oxenfree is a compact, fresh experience that introduces lovable characters, a phenomenal soundtrack, and one of the no doubt dopest endings this year.
While these issues can be frustrating, LEGO Marvel's Avengers is a solid addition to the LEGO universe as well as the Marvel one. Its more direct focus does nothing to water down the grand, and often times hilarious, experiences one comes to expect from the franchise. It may not add much that is new, but it is a prime example of why you shouldn't mess too much with a good thing.
If you're hungry for more of that classic gameplay that involves backtracking, hunting down statues and keys to solve cryptic puzzles, and exploring enclosed spaces with fantastic horror movie camera angles, Resident Evil 0 will satisfy that hunger. It's a wonderful Resident Evil game with a few drawbacks.
While some areas begin to feel a bit repetitive when back-and-forth wandering is needed to move beyond a puzzle, this one still gets a hearty recommendation from me.
All told, Bloxitivity is a pretty cool level designer that's hindered by the strange and difficult in-game controls and experience. If you're the patient type and willing to work through the awkward play, the designing and sharing of your own levels is fantastic.
All told, Punch Club was a surprisingly deep and well-constructed simulation that kept me on my toes trying to manage the life of my unfortunate protagonist, Phteven (that's "Steven, with a 'ph'). While it wasn't at all what I expected, I found myself enjoying it more than I probably would have, had it been the brawler I anticipated.
As a whole, The Deadly Tower of Monsters does a phenomenal job of creating exactly the experience that was advertised. Crammed to the gills with campy humor and a series B-movie look and feel, this is nearly a must-play for anyone who's a fan of the old, cheesy films of the past or who enjoys listening to C-list directors ramble near-incoherently about their creations.
Ultimately, Lowglow is a well-made game that's perhaps remarkable only for the fact that, by and large, there doesn't seem to be a single "correct" solution to each level. While players will have to work within the constraints of the rules, they're also given free range on the placement of their lines, including the length and angle at which they rest.
With the emotionally draining effect that That Dragon, Cancer will have on you in mind, I'd still implore you to play it. If only to further understand the harm that cancer brings, not only to those diagnosed with the disease, but to their family and loved ones too.
What you essentially have here is a definitive edition of one seriously amazing action RPG. Dragon's Dogma: Dark Arisen manages to live in the same vein as the Souls, sporting the darkness and challenges so many players have come to desire, yet forges an identity all its own.
It's possible that nostalgia has quite a bit to do with it, but I had a great time with FullBlast. Those who miss the genre, or who simply aren't quick-reacting enough for the more punishing bullet hell style, should certainly give it a look.
With its beautiful art, curious level design, and numerous challenges, Volvox is an appealing and fascinating game for both established puzzle fans and curious outsiders. For a reasonable $7.
Suffice it to say, Amplitude may not be a perfect game that includes every single thing a fan of the previous games could want, but it certainly met my high overall expectations. It's not often that I find myself "buying in" to a crowdsourced project, and rarer still that I would spend more than the typical cost of a game on one, but I'm definitely pleased with the result of doing so this time around.
Imagine & Form proved themselves to be formidable developers with the release of SteamWorld Dig, but SteamWorld Heist just takes it to another level in so many ways. It's simple yet ambitious with a presentation as charming as its execution.
Fans of Hatoful Boyfriend are still likely to find some fun, emotional moments tucked away in Holiday Star. If you haven't played the original and aren't a die-hard fan of visual novels, though, I can't say this is where you should break in.
Earth Defense Force 4.1: The Shadow of New Despair has some good features. One amazing class, destructible environments, and tons of onscreen enemies sounds like the makings of something great. But the highly repetitive missions, dated graphics, forgettable story, and lack of anything worth sticking around for make the game a largely forgettable experience.
There will always be an appeal to rebellion, a desire to push the big red button, and that is what The Stanley Parable lived on, and that is what this game follows up on. While it does not pretend to be as haughty as its predecessor, or as convoluted, it is strong enough to stand on its own right, do its own thing, and laugh at itself.