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Don't read anymore reviews; don't watch any videos. Just play this game. Any further coverage will only detract from your enjoyment.
Dragon's Dogma: Dark Arisen is a four-year-old game wrapped in slightly better visuals.
When writing this review, great care was taken not to reveal too much regarding the events that can occur in the game.
Ultimately, what's disappointing about Herding Dog is that its aspirations, demands, tasks and ideas are simply too small scale.
There is indeed a one-more-game pull to Zotrix's gameplay and if you're willing to take apart its mission-based structure as slices of a cake, there is a somewhat commendable attraction to the way its resource and upgrade management system plays out like a carrot dangling on a stick.
I really was hoping that Reverse x Reverse would turn out to be more than a merely average puzzle-platformer, but alas, it was not to be. Good level design and challenging gameplay sadly end up getting hindered by cheap shots, questionable controls and an underdeveloped premise. Code and Rithm may have been sent out on a quest to fix their game's technical issues, but it's a shame there was no one around to make sure the rest of it was as up to shape as possible as well.
We so very much wanted to enjoy Tharsis. A project with a lot of potential, we've had our eyes on it for a while. Unfortunately, the little satisfaction we could garner was buried beneath a path of frustration.
Pale Echoes manages to be a pleasant surprise. Not only does the story intrigue, it does so with an interesting battle system.
All in all, Go! Go! Nippon! 2015 does a lot to revitalize Overdrive's aging visual novel.
Although its toolset is robust and allows for the construction of both imaginative and real-world aircraft, and the community has provided a huge library of pre-rolled classic planes and inventive designs, SimplePlanes is a bare-bones product.
There's a joke about two huge lumps of coal somewhere, but I refuse to offer Sakura Santa even that. Whatever cheap thrills this visual novel does include aren't worth sitting through incredibly flat writing and a lack of substance for. If you're looking for shiny anime mammaries, hit the rest of the internet instead.
Despite the holidays, Sketchy Logic put out one patch incredibly quickly, but it's safe to say my experience playing Aviary Attorney simply didn't set my heart aflutter. Instead, it might just have broken it.
Devilian's combat makes it a totally competent action-RPG/MMO.
Temple of Yog is a title that would demo quite well; the first ten or so minutes revealed some fantastic possibilities.
After playing Chaos Reborn's excellent tutorials, you'll both comprehend the game and understand — probably many times over — what it means to lose to the forces of randomness and bad luck.
No matter how you play it, you'll be in for quite a time as MetaHuman's totally unprepared CEO.
Minecraft: Story Mode – Episode 4: A Block and a Hard Place is the strongest episode yet in basically every aspect.
In order to get the most from Turok, it's important to approach it as a remnant of the '90s, rather than a modern game.
Nuclear Throne is impeccably presented and tightly designed. There is enough variety in characters, upgrades and weapons to ensure that playthroughs never get repetitive and its visceral combat is a joy in itself. Its frustrating unfairness, however, holds it back and may alienate even hardcore roguelike fans. Not the heir to Isaac's throne many had hoped for then, but still the best action roguelike of 2015.
It's a shame that a mechanic as promising as playing as a toddler — and all the repercussions surrounding it — is underplayed here, as tied in with a psychological leaning in horror, Among the Sleep could have offered a fresh take in what is a painstakingly underused concept in games. [Hardcore Gamer separately reviewed the PS4 (2.5) and PC (2.0) versions. Their scores have been averaged.]