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Maybe it's the somewhat featureless terrain of Kharak, the simplified, streamlined interface and missions or the slightly shallow multiplayer modes, but there is a real sense that Deserts of Kharak is a throwback to a much earlier RTS style of game.
Describing Tachyon Project as derivative is not intended to be dismissive.
Gemini: Heroes Reborn in itself is an enjoyable superhero simulator, but it gets by as a Heroes game in title and references only and is far too long winded and repetitive to be considered much else.
Thanks to the unique perspective and concept of the tale itself, the setup of Strawberry Vinegar leaves room for all sorts of potential.
Much like The Bible is full of sections of endless "begats," describing Zheros becomes a list of "berefts.
Despite its affinity for the supernatural, Oxenfree's soul is firmly planted in reality.
Darkest Dungeon is difficult, but not because its systems are unclear or unfair.
Resident Evil 0 HD Remaster is a fantastic reworking of a solid entry into the mainline series.
Cossacks fixes the diplomacy system in a way that was sorely needed.
All these elements come together to make an arcade-style game that easily lives up to its Pang/Buster Bros.
Played on its own, without worrying about whether it effectively changes up the hallowed tropes of early JRPGs, or conversely, sticks a little too closely to them, Echoes of Aetheria is fun.
Don't read anymore reviews; don't watch any videos. Just play this game. Any further coverage will only detract from your enjoyment.
Dragon's Dogma: Dark Arisen is a four-year-old game wrapped in slightly better visuals.
When writing this review, great care was taken not to reveal too much regarding the events that can occur in the game.
Ultimately, what's disappointing about Herding Dog is that its aspirations, demands, tasks and ideas are simply too small scale.
There is indeed a one-more-game pull to Zotrix's gameplay and if you're willing to take apart its mission-based structure as slices of a cake, there is a somewhat commendable attraction to the way its resource and upgrade management system plays out like a carrot dangling on a stick.
I really was hoping that Reverse x Reverse would turn out to be more than a merely average puzzle-platformer, but alas, it was not to be. Good level design and challenging gameplay sadly end up getting hindered by cheap shots, questionable controls and an underdeveloped premise. Code and Rithm may have been sent out on a quest to fix their game's technical issues, but it's a shame there was no one around to make sure the rest of it was as up to shape as possible as well.
We so very much wanted to enjoy Tharsis. A project with a lot of potential, we've had our eyes on it for a while. Unfortunately, the little satisfaction we could garner was buried beneath a path of frustration.
Pale Echoes manages to be a pleasant surprise. Not only does the story intrigue, it does so with an interesting battle system.
All in all, Go! Go! Nippon! 2015 does a lot to revitalize Overdrive's aging visual novel.