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Mafia 3 is a game with some brilliant ideas, but the execution falls flat. It's a huge shame, because the opening hours are full of promise, but it loses its way as soon as it embraces its open-world design. [OpenCritic note: This review scores Mafia 3 at 2/5 stars. Because Kirk McKeand has already published other scored reviews for Mafia 3, the score has not been recorded]
The narrative is suitably epic and grandstanding – and makes a bold decision with a long-standing character – but takes itself far too seriously. Which, for a game about purple aliens, planet-destroying super weapons and bionic soldiers, seems a little off-key.
One of the things that has surprised me during my first hours in The Division 2's ravaged Washington DC, is just how thoroughly competent it all is.
I firmly believe that Street Fighter V will become the finest fight game ever. The basis is too strong for it to fail. It is too important to Capcom for them to let it slip. The prize is too big. But belief, however strong, is a shaky basis on which to unconditionally recommend a game. It is why this review remains scoreless.
Arkane's open-world vampire shooter has some of the developer's trademark spark, but is let down by an identity crisis and technical woes
The new JRPG hitting Nintendo Switch is stuffed full of the genre's most recognisable tropes, for better or worse
Fitness Boxing 2: Rhythm & Exercise will definitely work up a serious sweat if you're prepared to really get into it.
It would be easy to write off the bewildering state that Anthem is in as the result of video game design by committee.
On the dawn of Reclamation Day I left Vault 76, weary eyed and slightly optimistic about the journey that laid ahead of me in West Virginia.
A severe disappointment in a series that was previously going strong, and a sign that this version of Lara Croft might need to retire.
The latest Project Zero horror has a bleak and affecting story, but is let down by dull combat and awkward level design.
If Tales of Zestiria wants to be the banner for modern Japanese RPGs, then much more effort and work needed to be done for the game to stand up amongst modern classics such as Persona 4 and Xenoblade: Chronicles.
Assassin's Creed Syndicate provides a fantastic facsimile of Victorian London, but clumsy controls and tedious missions spoil the fun.
Despite its less impressive iterations over the years, the Need for Speed name has delivered some truly excellent games - from Underground's street racing to Shift's wannabe-simulation, all the way to Hot Pursuit's absurd action. But rather than build upon this rich diverse history of fun, Ghost Games has sucked the fun out of a game that should epitomise the outlandishness of going really bloody fast. When you could be playing Driveclub, or Forza Horizon 2, or Project Cars, or even the beautiful and superiorly quick Forza Motorsport 6, offering a racer without speed? That's suicide.
A prolonged development has not been kind to this reboot of the classic Thief series, making for a game stitched together from disparate parts of better contemporaries.
Days Gone is a game that is, at once, both so close and so far from being what it could have been. There are certainly things here to enjoy and sufficiently pass the time. Those dusty roads of Oregon being the most prominent, but when that world is so empty and its inhabitants so vacant, it starts to become a real challenge to care.
The Roman Empire provides the setting fo Xbox One's Ryse, a visually stunning but distressingly shallow hackathon.
Rare's collection of sporting mini-games hopes to justify Mirosoft's inclusion of the Kinect camera with every Xbox One. Unfortunately the jury is still out.
This Xbox One port of the top-down Windows Phone shooter has fizzy gunplay but mediocre missions and questionable monetisation
Despite its brevity, the prologue to the hugely anticipated Metal Gear Solid V has superb stealth mechanics and stunning attention to detail -- but its pleasures come at a distinctly worrying price.