GamingBolt
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I know that in the current climate of the gaming industry, everyone is glamouring for hardcore games that don't hold their hand, but I don't think Natural Doctrine is what you're looking for. The game isn't challenging so much as it is just inconsistent because the enemy rules are seemingly made up as it goes along. It just isn't enjoyable to play, and that's a really big failure in a game like this.
There isn't much to the bottom line here. Hohokum is a great art project, but taken as a game it falls seriously flat. For the right price and mindset, possibly enjoyable, I just got very little out of it.
Maybe there's some superficial, fleeting fun to be had here, but TMNT Arcade: Wrath of the Mutants is far too simplistic, straightforward, and shallow to ultimately be anything more than an utterly forgettable disappointment.
Despite its laughable plot, Outpost: Infinity Siege starts with some potential. Unfortunately, the tedious rogue-like elements, extraction shooter resource gathering and other questionable design choices dilute the experience.
Winter Survival already has trouble standing out among its competitors this quarter. However, its foundation needs a lot of work, and the available content alone makes it hard to recommend.
With a shiny presentation and swashbuckling charm, Gangs of Sherwood portends to be more than your average co-op title. Unfortunately, it turns the legendary outlaw's tale into even less than a placeholder beat 'em up.
The Lord of the Rings: Return to Moria is a cheap attempt at capitalizing on the survival game hype through the mass credibility of the books. It borrows almost each and every element from contemporaries, but none of them work well.
Stray Souls isn't very good, even when it's unintentionally hilarious, and fails to deliver a competent gameplay experience, much less any scares.
Overpass 2 attempts to bring racing fans a complete package at a seemingly discounted price. What players will find with this experience is that this is one case where the old "you get what you pay for" addage rings true. Everything in the game's core elements from racing to team management is unsatisfactory and feels half-baked at best. Visual design, controls, and physics don't fair much better. Players will find better racing experiences elsewhere.
Even after a year of major updates and new regions, Tower of Fantasy still has fundamental issues which hinder it to a painful degree.
If you're looking for the next big rogue-like, Ed-0: Zombie Uprising won't scratch that itch. The rogue-like elements are absolutely there. But the bland combat grind and unbalanced difficulty may detract you from sticking it out and finishing this painstaking experience.
Ikai's interesting setting and unsettling atmosphere are let down by its clunky gameplay, mundane and repetitive structure, and several technical issues.
With every aspect of Blackwind comes a new laundry list of issues big and small that make it feel like it should have been incubated a while longer.
Baldo: The Guardian Owls looks great, but major issues with everything from combat to puzzles to exploration and more ensure that it's consistently a chore to play.
Based on its premise, Foreclosed should be a lot more interesting, but it doesn’t have the balanced gameplay or nuanced story to even crack that conversation.
The unwavering cheerfulness that permeates every ounce of Balan Wonderworld can't overcome the shallow gameplay and questionable design choices that come every step of the way.
Werewolf: The Apocalypse – Earthblood feels like an expansion on a single, promising idea whose repetitive combat, underwhelming presentation, and confused story take away from what makes the original idea interesting.
Despite some rewarding moments coming at the end of long tracking sequences, Hunting Simulator 2's lack of meaningful progression and long stretches of emptiness make it miss its mark.
There's a certain earnestness to Disaster Report 4 that can be charming, but that charm only goes so far, and the game's dull mechanics and poor design overstay their welcome.
Overpass tries to satisfy a more thoughtful approach, blending puzzle elements into a racing game. But it offers little to appeal to fans of either genre, leaving a game without much of an identity – or purpose.