Niche Gamer
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Chocobo GP is a game made in a divided house; one one side there were passionate developers who really cared about what they were making. The other side was devised by callous high level executives who mandated terrible, anti-consumer mechanics that were implemented solely for “player retention”, in the sloppiest and most covetous manner possible.
Overall, my thoughts are simple, it’s a fun game. I learned a little bit more about this off-hand title that I first played in Japanese completely on the Xbox 360 and it payed off in the form of this new update. Fighting games don’t get much shine, maybe because of the reputation of the community up to this point, but disregarding all of that, this is another solid fighter to add.
Closing out our Dance Central VR review, I would recommend this on sale and if you have a good workout regiment to assist. You can lose weight by playing and moving to the music, I used to until I got a desk job where I added 40 more pounds. It’s a great return to form and makes me nostalgic for the games of the past on the Xbox 360.
The character designs can only be viewed at very specific angles and are not emotive. It is a major drawback to the style chosen. Even with the better aspects of the art supporting the game; The Cruel King and the Great Hero is ultimately a very hallow and bare bones RPG with severe pacing issues.
Babylon’s Fall should’ve been an 11-13 hour action game with a lot of replay value and over the top cutscenes. It should have been an outrageous and addictive action game. This is a free-to-play game but with the greedy audacity to charge people $59.99. If this was free-to-play, then most of its faults would sting slightly less, but they would still sting.
Young Souls is a solid and lengthy RPG/beatem-up hybrid. It is held back by some mildly annoying technical issues and load times, but offers plenty of customization for the heroes and is easy on the eyes. When playing on the developer recommended difficulty, expect a pitch perfect challenge that is intense enough to hold the attention of genre veterans.
Ultimately, Triangle Strategy is a strong narrative RPG with an identity all its own. Triangle Strategy is a worthy successor to Final Fantasy Tactics, but if you’re like me you’ll have to learn to remove that expectation and let the game have its own identity.
Breaking into the roguelike space is tough, especially with other titans in the genre. Vivid Knight could be labeled as a beginner’s roguelike, but that’s not a bad thing. I really appreciated that this game respected the grind and enjoyed the good presentation brought to me during my time with it.
Fans of JRPGs with time to kill can probably find a game somewhere here with Monark, but I doubt it’d be fruitful. Give this one a pass or buy it on a steep discount so you won’t be in for a rude awakening.
All in all, Destiny 2: The Witch Queen is packed with a ton of not just new, but good content.
It’s just a shame that the experience is over so quickly. Perhaps a premature ending is a fitting flaw for a game crammed so full of dick jokes, but at the end of the day you are still left wanting more.
A successor to Horizon Forbidden West would need a refined story with a little less depth for unimportant secondary characters, less weapons with better focus so they’re used more, and improved mount controls (and hopefully flying access from the start). I’m keeping my fingers crossed that I’ll love her next episode as much as I’ve loved the previous two.
Anyone looking to get into the Souls games and ride the wave of hype can do so fairly easily this time around with Elden Ring.
While this game has a unique charm to it, it ultimately doesn’t feel completed and I hope that that’s the case. I did have fun piquing my brain for ways to solve some harder segments. The saddening part of the culmination with this game is that it somewhat feels empty without too much other than, gather treasures and move right.
The most disappointing aspect of Gunvalkyrie is its tiresome and repetitive gameplay. The unconventional controls can be adapted to, but nobody can adapt to boredom. At around five hours, gamers will see everything Gunvalkyrie has to offer and even then, it will feel like 15 hours.
Anything more that comes out the experience in Bright Memory: Infinite is purely up to you mastering it. Learning stages and how to beat enemies quickly and efficiently is a rewarding experience in and of itself. Simply put, I would recommend this game but almost hesitantly.
With curved expectations, there is still no way getting around the fact that Death end re;Quest 2 is a much more tamer game than its predecessor. Fanservice-y imagery is rarer due to the lack of splash art and fewer panty shots. Violence is much more restrained and more vague than it was in the first game and crass or vulgar dialogue is nonexistent.
If you’re a fan of classic Castlevania, you’re gonna like Infernax – and it’s so refreshing to play something that isn’t a soulslike or a roguelike and instead offers a true return to the days of old.
If Sloclap wanted to make Sifu hard, they could have done it without making players have to re-do most of the game from the beginning. Earning and keeping shortcuts should feel rewarding, but in Sifu it only seems like it is a solution to a problem the developers created.
Lost Ark tries to be an MMO however and features a shared world (with multiple “channels”, similar to WoW's controversial “shards”). But with a limited amount of NPCs and resources at any given time this is probably for the best. For a free to play game, the graphics are fairly good for an action RPG.