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An absolute must-own.
It's a wonderfully old-school RPG, something fans of a bygone era can use to scratch that nostalgic itch and new gamers can use to acquaint themselves with how things once were.
There is room to improve and build upon this base, but it's a fantastic base regardless. It should only get better from here on out.
The Sims team needs to do some heavy duty work on the automation side of things, but otherwise they've created a good place to build from.
[I]f Naxxramas is just a taste (and test) of things to come, Hearthstone continues to look vibrant and healthy.
There are enough plot points left dangling to indicate that the third season will follow up on the first two, but if the folks at Telltale are smart they'll shift the focus to a new protagonist and really think about what made the first season work.
This is what Diablo III should have been at launch, a beautifully constructed, tightly honed experience designed to capture players and not let them go until it's 2am and they have work in the morning. With couch co-op, randomised dungeons, randomised enemies and a loot system worth actually using Diablo III: RoS: UEE on PS4 is the best way to play Diablo III.
TellTale are generally great at sticking the landing and nailing the finale, although it's not entirely clear, at this point, where they're going to take us for the last episode.
[I]t's the KFC's popcorn chicken of videogames, literal trash you cannot stop cramming in your face.
[L]ike with many simulation games there are AI issues, especially with the automated combat that sees single squads of your troops run off to fight multiple squads on their own and in turn, lose. This can be a problem in multiplayer games, alongside no ability to save, meaning that it's a nice 'for the fans' feature that still needs some work to become an actual selling point. But like with any modern game a lot of these minor issues can be fixed in patches, and with any city builder, the game works best when played alone. Just like ruling a tropical island paradise.
There has been a large contingency of people asking for a war game in which you don't pick up and fire a gun, so it's great that, when it actually happened, we were given a game with this much charm and emotion packed into it.
Regardless of whether it's perfectly balanced at launch, Relic has shown its dedication to listening to the community with subsequent updates, and The Western Front Armies is a worthy addition to any multiplayer-loving Company of Heroes 2 player's war chest.
Like so many early releases in a console's life cycle it's a showcase title -- get it if you want to justify your console purchase to your significant other or if you want to punch-on with your mates without the legal repercussions, but fair warning -- dig at all and you'll realise just how shallow the game really is.
The concept and setting here were ripe for out-of-left-field explosiveness, but due to a lack of direction and capitalisation, and likely a small budget, all we're left with is a lifeless game that fails to live up to its potential.
What you can walk away with is, like Assassin's Creed before it, Watch Dogs has walked into a genre otherwise owned by one of the most popular and rewarded developers in the industry and holds its own. The question will always be "is it better than GTA?" and at this stage the answer is invariably no, but it's early days for a game that builds on the strengths of its core marketing line, while balancing itself out on various fringe areas. It fails to expand upon its own principles though, and as a result remains slightly out of line with its potential. But damn, what potential it has.
Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.
If The Walking Dead keeps producing episodes this strong, though, I'll happily keep playing it for years to come.
If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
There are the makings of a better game in here, and the combat is reliably entertaining throughout, but Child of Light never quite rises as high as its untethered protagonist.
If you want to focus just on the racing itself, there is always the challenge of chasing your online friends' times, but with such uninspired tracks I doubt we'll see quite the same buzz around Fusion as there was for Evolution. What we're left with is a product that relies more on promises and potential than what is actually playable. The tracks are boring, the tricks not worth bothering with, the attempt at storytelling laughable and far too much expectation rests in the audience to shape Fusion's potential.