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Nintendo Switch Sports lives up to its namesake in that the sports are both the star of the show, and the entirety of the experience.
In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.
Going even more retro is fine too, whenever No More Heroes III dips into EGA and CGA monochrome computing for little story vignettes it's always captivating.
An ambitious open-world action-RPG from a new studio that does a lot, but doesn’t do a lot very well.
As you level up and progress, new jobs open up, but it's not a tacked-on system, choosing jobs changes the game's makeup and that of your party, so simply unlocking a new job doesn't necessarily mean you assign someone to it.
Despite that less than acceptable end game experience, I can still recognise the glimmer of potential in Godfall. For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals.
I’d love to see this survive as a franchise -- all the elements are there, it just suffers identity crisis throughout and needs a bigger hook than “alone among a series of islands trying to find answers”. And unfortunately, that’s the game as is presented -- a solitary experience, directionless and without contextual form. Gorgeous, yes, and presented as an ambitious and familiar package with an equally resonant soundtrack, but oddly empty.
Either way, it's a tough sell, but the reward for effort and perseverance is a good one, the bigger question: how committed are you?.
An entry level take on a well-worn genre that after a few hours will have you heading for the exit.
The <b>Combine</b> structures contrast against the old-<b>Europe</b> buildings to showcase the alien occupation without ever needing to say it out loud.
It’s hard to shake the feeling that most of the Nemesis encounters and big action beats highlight the limitations of the simple and somewhat dated classic Resident Evil design of the first few entries in the series.
Which players had to carry out as dutiful employees for several in-game days.
In the end, all I can really say is this: handle Death Stranding with care.
A so-so debut for a promising series.
It’s a shame then that everything surrounding this core feels so disjointed. A story that lacks momentum outside of a few moments, mission design that reveals all its nuance in a matter of minutes, and a cumbersome progression system interrupted by walls
At the start you control two Tech Priests and can choose to deploy three extra minions until you unlock more presets.
Call of Cthulhu is for the diehards only.
This isn't a tactical shooter, it's an action-RPG, where map design and asset placement needs to promote clear pathing and enable fast-paced motion.
Ultimately it's disappointing that the size and scope of the multiplayer doesn't match the impressive West Virginia you get to explore.
With City of Brass there's a feeling you're playing a home port of an arcade game, where short spurts of action, strategy, and fun doesn't translate to a sit-down to play for an extended length of time videogame. It looks fantastic but there's not a lot below the surface.