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Besides those two larger complaints, Among the Sleep was a fascinating experience. The concept is one that has rarely (if ever) been seen before, and it really lets you look at the world from a different perspective as well as creating a real sense of vulnerability. It's a rarity but Among the Sleep is even a game that could be recommended even to people who aren't necessarily huge fans of the horror genre. Despite this, Among the Sleep starts out pretty tame but ramps up the horror as it progresses so it should also leave ardent horror fans sated. Just make sure you play it late at night in the dark with noise canceling headphones for full effect; you'll thank me later.
If price doesn't matter to you and you are looking to while away an afternoon playing something a little different, then I suggest you pick up A Story About My uncle right now, because there is a childish glee to playing this game and it is good experience in its own right.
While the story is focused and engaging, Murdered: Soul Suspect won't stand up to repeated playthroughs. In an age where we've been spoiled by Telltale's decision making mechanics and the ramifications of choice, Murdered feels decidedly one-dimensional. Without thought-provoking and involving puzzles or the strength of comedy seen in adventure games of yesteryear it's got little to fall back on.
What Watch Dogs does hint at is bright idea with an even brighter future. Once the shackles of the previous-gen have been wrenched free the potential is there to make a truly groundbreaking title.
What Always Sometimes Monsters occasionally lacks in breadth and polish, it makes up for in concept and the way it challenges minds used common gaming formulas and tropes. It's a fascinating experiment, and whilst it might not be to everyone's taste, it's great to see games that are happy to challenge the status quo and dare to take us to task on our pre-conceptions.
For those who have never played a Tropico game, I heartily encourage a look at this fine series. For old timers who've always enjoyed the leisurely pace and low difficulty, there's always the opportunity to cheat yourself a little extra money at any time. The graphics are mediocre as usual, but it's more than made up for by the gameplay. I said I'd be pleased with more of the same, and much of the core game remains unchanged, but with just enough that's new and interesting to keep you engaged.
I'm not saying it isn't enjoyable; on the contrary, it all points towards a truly thrilling conclusion when the final episode hits later this summer. However, I do hope the final instalment of The Wolf Among Us season one has a little bit more flesh on it.
Wolfenstein: The New Order is an FPS tour de force that is absolutely essential to fans of the genre. What it lacks in multiplayer it more than delivers in singleplayer, offering up a lengthy, engaging and dramatic campaign that continues to best itself throughout its duration. Like a parting shot from yesteryear it's unashamedly old-school and offers practically nothing new, but when the whole package is this cohesive it can be difficult to complain.
[E]pisode three is a strong one and definitely delivers on gore and tension. Here's hoping the last two episodes continue to deliver.
A sad fact of life it may be, but go into Bound By Flame with low impressions and you're probably not going to come away disappointed. Those hoping for the appropriate stop-gap until The Elder Scrolls VI though will be left wanting. Bound By Flame is relatively harmless fantasy by numbers that is difficult to recommend beyond a budget-priced pickup, or if you're in the utmost doldrums waiting for a big release.
Fans of the Blackwell series or Wadjet Eye Games will need no prodding to pick up a copy of Blackwell Epiphany, but noobs should definitely take a look at the whole Wadjet back-catalogue. We'd especially recommend picking up the first four Blackwell games before playing Epiphany (you can grab a bundle for mere pounds on the likes of GOG.com), although it's not essential - the game is still perfectly playable as a stand-alone adventure, even if some bits don't make a whole heap of sense.
For full Daylight performance benchmarks on the GD Machine 2014, be sure to check out our official frames per second Daylight test results.
But whilst Child Of Light not may carry the sheer narrative depth of story of a 100 hour, £40 full RPG release, but there are few games out there that will provide you with such a polished, enchanting experience for £12. It's a must-play for fans of the genre, an unforgettably ethereal experience that seamlessly merges childhood nostalgia with its own gameplay innovations and unique, memorable style.
The Serpent's Curse will no doubt provide a great nostalgia trip for those who grew up on Nico and George's adventures, and it's a well executed and entertaining enough 9 or 10 hours with all the over-the-top, Indiana Jones-esque exploits we've come to expect from the franchise.
So another lukewarm MMO, then. But occasionally heated up a bit by the rare confluence of scenery, music (the majority of which is excellent) and raw atmosphere that can transport you for a fleeting moment to the Tamriel we've grown to know and love.
As with anything, you can have too much of a good thing. Standing on its own two feet this would be a fantastic game, but off the back of its predecessors it's a tiny step rather than any form of giant leap. If you like Lego games then you'll no doubt lack them up, but akin to go on a rollercoaster for the umpteenth time, it feels like it might beginning to lose its thrill.
There's not much of an actual game in here to tell you the truth, but for $10 and a few hours of your time I don't really think you can go far wrong in checking out. Goat Simulator's a breath of fresh air in the sea of pitchfork-waving tripe that gaming can easily become. It's small, dense, and pretty poorly made, but the interactivity and sheer ability to goof around make it worth your time - If in doubt though, wait until the inevitable sales and give it a spin.
In the end I can't help but feel like this game is out of place on a platform like the PC, and would instead would fare much better on a mobile device on the App Store or Google Play Store. Sure on such platforms, recognition isn't as high or valued as on a popular game clients like Steam, but it's the shorter game sessions that really made this game shine. Life Goes On still warrants an enjoyable experience on PC platforms and provides the occasional challenge to carry on the unique gameplay. It is definitely worth a pickup if you're of the puzzle craving variety of gamers, beyond that…it does more than the average puzzle platformer, but cannot sustain itself over longer play sessions.
After far too long a hiatus, Jane Jensen is back with a brand new paranormal adventure. Moebius: Empire Rising has its fair share of problems, but as adventure fans we're willing to overlook the rough edges and enjoy Malachi Rector's exploits for what they are. Here's hoping we're not waiting so long for the next one...
A slight dip in dialogue quality does not impede what is otherwise another sterling offering from Telltale, with the consistently slick visuals and soundtrack complemented by a nice increase in pace thanks to the clock mechanic and multiple choice locations. Whilst, as I've stated above, I do have some concerns about the long-term impact of my decisions in the game; the three-way choice of places to visit and the introduction of the clock countdown did at least give the central portion of this episodic narrative series at the very least an illusion of more depth and narrative flexibility. Whilst this is let down on occasion by apparently arbitrary sections of gameplay, the overall pacing of the story should leave players with a wolfish appetite for more.