Slant Magazine Outlet Image

Slant Magazine

Homepage
796 games reviewed
66.3 average score
70 median score
49.1% of games recommended

Slant Magazine's Reviews

Dec 4, 2021

That emptiness only becomes harder to ignore when the story foregrounds itself, pulling you back for chats with your AI partner or scattering insipid post-apocalyptic lore documents all over the levels. For all of Solar Ash’s sense of genuine, thrilling speed in its mechanics, the game fails to muster any sense of accompanying narrative momentum, content to warm over imagery and ideas from Anno Hideaki’s Neon Genesis Evangelion, Shadow of the Colossus, and countless media inspired by each. Solar Ash reaches for awe and splendor somewhere beyond its overall poverty of imagination, succeeding occasionally yet also suggesting that the wordless storytelling of Hyper Light Drifter had been the right way to go.

Read full review

Dec 3, 2021

When The Circle comes calling again, encroaching on Nara’s meager existence, she also needs Forsa to stand a chance of fighting the cult, and even the ship has a deep recognition that it’s the product of reprehensible crimes. Their bonding over shared pain should be ridiculous, but in practice, it’s absolutely enthralling. All this runs parallel to the Lovecraftian cosmic horrors at the game’s heart, but even as unnerving as that material gets, it’s all the more effective thanks to the very human and understandable reasons they’ve been allowed to exist. There are dozens of space shooters that will take up more of your time, and very few of them are dedicated to making this much of an impact as an engrossing, thoughtful adventure.

Read full review

Nov 11, 2021

There are excellent RPG gameplay ideas powering Shin Megami Tensei V, but they’re left stranded in search of a worthwhile role to play.

Read full review

Vanguard, then, feels more like a tasting menu than a balanced meal. You get to sneak through ducts, scramble up walls in a decrepit department store, commandeer a dive bomber, and wield a flamethrower in order to clear out some anti-aircraft bunkers. It’s high-quality stuff, but it’s unlikely that it’ll all be to any one player’s satisfaction, and there’s no option to skip through chapters of the campaign or to get more time as Lady Nightingale. But in fairness, that’s what the very customizable multiplayer modes and offerings are for.

Read full review

That, though, isn’t to denigrate the power of a good blaster. The addition of a Sekiro-like stagger meter makes some enemies more bullet spongy than normal, but otherwise there’s something very old-school about the gunplay here. Success means constant movement, matching elemental weaknesses, and carefully employing the other Guardians as support characters. The battlefields are chaotic, but once there’s enough special moves at play to combine, the game is blissfully freeing in a way that not many shooters are these days.

Read full review

Nov 2, 2021

A sports bike has two wheels, and wisely, instead of trying to reinvent those, Riders Republic provides players with iconic courses on which to ride its perfectly tuned bikes—and skis and jetpacks to boot. If anything, the developers at Ubisoft Annecy have gone to admirable lengths to make sure that nothing mechanically gets in the way of that fun. How odd, then, that so much of Riders Republic’s gameplay ends up bogged down under onerous checklists and thankless grinds that are the very antithesis of the game’s YOLO mentality.

Read full review

Oct 25, 2021

While Lost Judgment isn’t a uniquely disappointing take on the Yakuza formula, it also isn’t particularly exciting given that it’s so easy to imagine the more daring, experimental game that could have been.

Read full review

It doesn’t help that House of Ashes tends toward monotony. Much of the game is spent slowly exploring dark caves, sometimes the exact same ones, except with different characters. Too often you may find yourself trying to shake off tedium by trying to interact with something only to inadvertently activate a protagonist’s death. Or a jump scare might shake you out of it, but given how telegraphed they are, the game’s horror ends up being as ineffective as the story, which is given over to Aqua Teen Hunger Force-like levels of deranged non-sequitur plotting. While the prior games in this series never reached the heights of Until Dawn, they didn’t lack for disturbing and memorable imagery. By contrast, this game’s non-human baddies are so over-designed and uninspired that they never jangle the player’s nerves.

Read full review

Oct 18, 2021

It’s true that the game’s card-based randomness may allow some players to stumble through boss encounters without properly solving them. But what is the proper way to come at most things is a social construct. Allowing players to find their own, occasionally lucky, way through the game is a brilliant way to demonstrate Inscryption’s cards-as-life theme. There’s no one right way to live, and despite all your preparation, sometimes you may draw an unlucky hand.

Read full review

Oct 15, 2021

Which isn’t to say that you’re locked into a path getting to your destination. Indeed, the game’s minor tonal shortcomings are eclipsed by all the ways that it perfects the 2D trappings of Metroid’s mechanics and hands players so much freedom when it comes to exploring its environments. All the while, the game is deliberate and quite devilish about taking that freedom away and picking the right time to dare you to fight to regain it.

Read full review

Oct 11, 2021

Eastward wouldn’t be this frustrating if it didn’t get so much right when the narrative stays on target. There are numerous moments here that are truly alive to the strangeness of this world that might have truly inspired our awe, even our empathy for the characters, if we weren’t also being saddled with the frustration of wondering when the game is going to get on with the program. The payoff for the player’s patience isn’t without its power, but it’s also a bit of a missed opportunity. There are riches aplenty scattered across its protracted campaign, but you may remember Eastward most for its disrespect for the player’s time.

Read full review

Oct 7, 2021

The game doesn’t fail—you’ll remember the hits far more than the swings and misses—but it’s easy to imagine the better one that isn’t too big for its britches.

Read full review

Oct 5, 2021

Only the human character models and their clunky facial animations suffer from a lack of realism compared to the stunningly detailed environments, and this remaster’s lack of ray tracing and HDR are odd for a game that boasts not only strong light effects but also makes both light and dark such an integral part of the gaming experience. Regardless, while Alan Wake Remastered doesn’t substantially alter the twisted tale of the writer and the dark forces that bind him, there’s enough here that connects to the events in Control and it’s Alan Wake-centered AWE DLC episode to makes the return trip to Bright Falls a worthwhile one.

Read full review

Oct 4, 2021

Beautiful and elegant though it may seem on the outside, Jett: The Far Shore too often lets its stylistic tics drag the experience into varying degrees of frustration.

Read full review

Oct 2, 2021

It’s worth noting that the main mechanical difference between Deathloop and Dishonored is that you can kill without moral consequence here. That’s liberating, but while it’s nice, and hilarious, that kicking enemies into the ocean is such a key part of Deathloop’s gameplay, there isn’t a whole lot that’s interesting about that. For a stealthy FPS that prides itself on the steady accumulation of power and understanding, the game also rarely makes either one feel particularly exhilarating. But, in the end, Deathloop’s almost perversely ironic saving grace is that it’s populated with charismatic weirdos who are just as irked about that as you are.

Read full review

The randomness of WarioWare: Get It Together! is a clear demonstration of the old adage that when life gives you lemons, make lemonade. You never know what game or character you’ll see next, only that whether you’re temporarily playing as a hover-cab driver who can only shoot to the left or an overgrown kid who can only move by grappling between objects, you can make it something sweet, either in against-the-odds triumph or comic failure. Managing such chaos has always been a core tenet of the WarioWare experience, and in doubling down on the randomness of its microgames, the series has at last gotten its shtick together.

Read full review

Bridge of Spirits is an old-fashioned adventure game, one that sets you on a very curated, puzzle-marked path. Which is to say that it lacks for the trailblazing go-anywhere spirit of Breath of the Wild. But Kena is, after all, a spirit guide, so you can trust that you’re not missing out on much by sticking to the missions that she calls out on the map. What you’ll get by following that path that she puts you on are the tightest, most compelling pieces of gameplay, those rooted in plot. In fact, seeing as what happens to those spirits who lose themselves along the way, the purest form of Bridge of Spirits is the one that doesn’t wander off.

Read full review

Sep 23, 2021

And because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous. When the bike disappears into the ground, when the menus break, or when Sable passes straight through an object that she should be able to land on, the illusion collapses and we’re left not with a vivid sense of place, but with a video game where the mechanics are all a bit of a chore. With its restrained approach toward collectibles and its rudimentary traversal, Sable attempts to depict exploration for the sake of exploration, but in doing so it only clarifies that such a concept is not necessarily as enticing as it sounds.

Read full review

Sep 23, 2021

Thanks to the game’s rich writing, rarely does it feel that you’re just wandering through one luscious environment after another—like the canopy-level walkways of the Gianne Woodland or steep ivied cliffs of the Aureum Falls—so much as you’re being given glimpses of a land well worth fighting for. Even the variety of your party serves a deeper function, suggesting that one person alone, however strong, cannot break down every obstacle.

Read full review

Sep 10, 2021

“Every roll of the dice matters, but not every roll counts,” claims Seemore, the die-restoring pipnician who Even befriends. But this isn’t true of Lost in Random’s gameplay, as the worst penalty for a bad roll is around 10 seconds of the player’s time. Indeed, if you don’t earn enough pips to summon a card, all you have to do is wait to draw a fresh card and re-roll Dicey until you’ve achieved the desired effect. Lost in Random’s narrative about a world where self-determination is suppressed is compelling, but the randomness that characterizes the game’s combat risks pushing those of us who actually have free will to play something else instead.

Read full review