Slant Magazine Outlet Image

Slant Magazine

Homepage
771 games reviewed
66.1 average score
70 median score
48.0% of games recommended

Slant Magazine's Reviews

Nov 2, 2021

A sports bike has two wheels, and wisely, instead of trying to reinvent those, Riders Republic provides players with iconic courses on which to ride its perfectly tuned bikes—and skis and jetpacks to boot. If anything, the developers at Ubisoft Annecy have gone to admirable lengths to make sure that nothing mechanically gets in the way of that fun. How odd, then, that so much of Riders Republic’s gameplay ends up bogged down under onerous checklists and thankless grinds that are the very antithesis of the game’s YOLO mentality.

Read full review

Oct 25, 2021

While Lost Judgment isn’t a uniquely disappointing take on the Yakuza formula, it also isn’t particularly exciting given that it’s so easy to imagine the more daring, experimental game that could have been.

Read full review

It doesn’t help that House of Ashes tends toward monotony. Much of the game is spent slowly exploring dark caves, sometimes the exact same ones, except with different characters. Too often you may find yourself trying to shake off tedium by trying to interact with something only to inadvertently activate a protagonist’s death. Or a jump scare might shake you out of it, but given how telegraphed they are, the game’s horror ends up being as ineffective as the story, which is given over to Aqua Teen Hunger Force-like levels of deranged non-sequitur plotting. While the prior games in this series never reached the heights of Until Dawn, they didn’t lack for disturbing and memorable imagery. By contrast, this game’s non-human baddies are so over-designed and uninspired that they never jangle the player’s nerves.

Read full review

Oct 18, 2021

It’s true that the game’s card-based randomness may allow some players to stumble through boss encounters without properly solving them. But what is the proper way to come at most things is a social construct. Allowing players to find their own, occasionally lucky, way through the game is a brilliant way to demonstrate Inscryption’s cards-as-life theme. There’s no one right way to live, and despite all your preparation, sometimes you may draw an unlucky hand.

Read full review

Oct 15, 2021

Which isn’t to say that you’re locked into a path getting to your destination. Indeed, the game’s minor tonal shortcomings are eclipsed by all the ways that it perfects the 2D trappings of Metroid’s mechanics and hands players so much freedom when it comes to exploring its environments. All the while, the game is deliberate and quite devilish about taking that freedom away and picking the right time to dare you to fight to regain it.

Read full review

Oct 11, 2021

Eastward wouldn’t be this frustrating if it didn’t get so much right when the narrative stays on target. There are numerous moments here that are truly alive to the strangeness of this world that might have truly inspired our awe, even our empathy for the characters, if we weren’t also being saddled with the frustration of wondering when the game is going to get on with the program. The payoff for the player’s patience isn’t without its power, but it’s also a bit of a missed opportunity. There are riches aplenty scattered across its protracted campaign, but you may remember Eastward most for its disrespect for the player’s time.

Read full review

Oct 7, 2021

The game doesn’t fail—you’ll remember the hits far more than the swings and misses—but it’s easy to imagine the better one that isn’t too big for its britches.

Read full review

Oct 5, 2021

Only the human character models and their clunky facial animations suffer from a lack of realism compared to the stunningly detailed environments, and this remaster’s lack of ray tracing and HDR are odd for a game that boasts not only strong light effects but also makes both light and dark such an integral part of the gaming experience. Regardless, while Alan Wake Remastered doesn’t substantially alter the twisted tale of the writer and the dark forces that bind him, there’s enough here that connects to the events in Control and it’s Alan Wake-centered AWE DLC episode to makes the return trip to Bright Falls a worthwhile one.

Read full review

Oct 4, 2021

Beautiful and elegant though it may seem on the outside, Jett: The Far Shore too often lets its stylistic tics drag the experience into varying degrees of frustration.

Read full review

Oct 2, 2021

It’s worth noting that the main mechanical difference between Deathloop and Dishonored is that you can kill without moral consequence here. That’s liberating, but while it’s nice, and hilarious, that kicking enemies into the ocean is such a key part of Deathloop’s gameplay, there isn’t a whole lot that’s interesting about that. For a stealthy FPS that prides itself on the steady accumulation of power and understanding, the game also rarely makes either one feel particularly exhilarating. But, in the end, Deathloop’s almost perversely ironic saving grace is that it’s populated with charismatic weirdos who are just as irked about that as you are.

Read full review

The randomness of WarioWare: Get It Together! is a clear demonstration of the old adage that when life gives you lemons, make lemonade. You never know what game or character you’ll see next, only that whether you’re temporarily playing as a hover-cab driver who can only shoot to the left or an overgrown kid who can only move by grappling between objects, you can make it something sweet, either in against-the-odds triumph or comic failure. Managing such chaos has always been a core tenet of the WarioWare experience, and in doubling down on the randomness of its microgames, the series has at last gotten its shtick together.

Read full review

Bridge of Spirits is an old-fashioned adventure game, one that sets you on a very curated, puzzle-marked path. Which is to say that it lacks for the trailblazing go-anywhere spirit of Breath of the Wild. But Kena is, after all, a spirit guide, so you can trust that you’re not missing out on much by sticking to the missions that she calls out on the map. What you’ll get by following that path that she puts you on are the tightest, most compelling pieces of gameplay, those rooted in plot. In fact, seeing as what happens to those spirits who lose themselves along the way, the purest form of Bridge of Spirits is the one that doesn’t wander off.

Read full review

Sep 23, 2021

And because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous. When the bike disappears into the ground, when the menus break, or when Sable passes straight through an object that she should be able to land on, the illusion collapses and we’re left not with a vivid sense of place, but with a video game where the mechanics are all a bit of a chore. With its restrained approach toward collectibles and its rudimentary traversal, Sable attempts to depict exploration for the sake of exploration, but in doing so it only clarifies that such a concept is not necessarily as enticing as it sounds.

Read full review

Sep 23, 2021

Thanks to the game’s rich writing, rarely does it feel that you’re just wandering through one luscious environment after another—like the canopy-level walkways of the Gianne Woodland or steep ivied cliffs of the Aureum Falls—so much as you’re being given glimpses of a land well worth fighting for. Even the variety of your party serves a deeper function, suggesting that one person alone, however strong, cannot break down every obstacle.

Read full review

Sep 10, 2021

“Every roll of the dice matters, but not every roll counts,” claims Seemore, the die-restoring pipnician who Even befriends. But this isn’t true of Lost in Random’s gameplay, as the worst penalty for a bad roll is around 10 seconds of the player’s time. Indeed, if you don’t earn enough pips to summon a card, all you have to do is wait to draw a fresh card and re-roll Dicey until you’ve achieved the desired effect. Lost in Random’s narrative about a world where self-determination is suppressed is compelling, but the randomness that characterizes the game’s combat risks pushing those of us who actually have free will to play something else instead.

Read full review

True Colors already feels closer to an interactive movie than a game, especially in the final chapter. Here, we’re plunged into a series of overly expository flashbacks in which our decisions have already been made for us. There are fewer choices to make and interactions to discover as we’re led toward a narrative twist that’s as convenient as it is messy. You can see the seams in the editing as the game’s engine chooses which of two responses you’re going to get from each member of the town council, depending on how you interacted with them in earlier chapters. Were you ever actually empathetic toward these people, or simply tallying up points to get them on your side? A stronger game might have better concealed this behind-the-scenes scorekeeping, but Alex’s power makes the game’s true colors all too visible.

Read full review

Aug 27, 2021

Despite wearing its influences on its sleeve—Travis drives a facsimile of Kaneda’s bike from Akira and can transform into a Gundam rip-off—No More Heroes III shows no respect for the artistry or cultural context of the pop culture that it pilfers from. In fact, Given its alternately snarky, nihilistic, and condescending opinions of just about everything, you would be justified in feeling that the game doesn’t just dislike the things that it references but even itself.

Read full review

Aug 25, 2021

The fallout of that ending makes what had been a wafer-thin murder mystery with a gimmick into an exercise in psychological sadism, where the player is nauseatingly complicit. Despite the immense pool of talent giving their all to breathe life into these characters, Twelve Minutes is a game thoroughly lacking in humanity, in any sense of the word.

Read full review

Aug 24, 2021

Psychonauts 2 in particular is a game of surprising psychological insight, full of rich, flawed characters at the end of their ropes. If so much of this game is a reiteration of what worked about its predecessor, it functions as a reminder for just how much of the medium is still catching up to Psychonauts.

Read full review

Aug 19, 2021

You could say, then, that Recompile might have benefited from running a final pass on itself, to correct its unbalanced difficulty so that it’s not nearly as hard at first nor as disappointingly easy and anticlimactic in the end.

Read full review