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796 games reviewed
66.3 average score
70 median score
49.1% of games recommended

Slant Magazine's Reviews

Jan 29, 2023

What makes Fire Emblem Engage especially frustrating is that, even for all of its glaring issues, there’s an undeniable joy in successfully conquering a difficult battalion through a mixture of skill, luck, and good timing. That, or spamming a series of well-placed special moves and calling it a day. But since the infrastructure around these battles is so lacking, this latest entry in Intelligent Systems’s long-standing series amounts to not much more than a glorified chess match, albeit one with a few more fire-spewing dragons running around to spice things up.

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SEASON is a poetic, meditative game, but it often bluntly calls too much attention to its intentions, especially with fussy dialogue like “I feel a dulcet tension in the air.” Then again, it does capture the soothing sensation that comes from immersing oneself in another world and learning about it, and with the exception of the game’s final encounter, it’s nothing if not consistent. In the end, SEASON isn’t about answers so much as it is about coping with loss. As one character puts it, repeating one word like a mantra, time always moves on: flow, flow, flow.

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A Space for the Unbound triumphs in capturing what’s between the lines of the story: the life-and-death emotions of Raya. The game’s not afraid to peer at her faults right alongside everyone else’s, and if, as one character puts it, “The most perfect world is one with imperfection,” then, emotionally speaking, this is a pretty perfect game.

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Jan 18, 2023

Perhaps Colossal Cave’s unthinking fealty to the original, and its seeming dismissal of so many of the innovations that might have improved it, could be forgiven if it featured any puzzles or mechanics that would be tough to replicate in a modern design context. But no such innovations are apparent, and new touches like the first-person camera create new problems like making it easy to miss important items in the cave. Colossal Cave, then, can hardly be called a “modernization,” because it would have felt antiquated even if it came out 20 years ago.

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Dec 19, 2022

Midnight Suns’s biggest payoff comes in its final mission, which ties together all of your efforts at The Abbey and in previous combats. Forcing players to utilize their least played characters is particularly telling of the game’s design philosophy, for the success of your multipart battle proves that Midnight Suns is only as strong as its weakest links—and, consequently, so long as you’ve been paying attention, there are no weak links when it comes to the game’s combat.

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But, then, this Reunion clearly didn’t set out to push the Remake universe forward so much as remind us of what Remake rebelled against. FFVII and Crisis Core were ultimately stories of inevitability and tragedy, while Remake was about defiance. Even with some much-welcome extra polish, Reunion still feels like a game of the past, but it’s also a strong reminder of why FFVII fans are so immensely excited about the future, and what defying the fates might bring.

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Dec 6, 2022

The game’s dedication to graphical fidelity feels like a blinder to thinking outside the box in every other regard. It can’t help but feel like intensive overcompensation for inconsistent, tension-less stealth, one-note combat, level design that doesn’t reward exploration, generically fleshy enemies, upgrades that don’t reward experimentation, and ineffective jump scares, from enemies that get cheap hits in on Jacob every single time, regardless of how well-prepared the player is. Much has been made of the fact that this was meant as the heir apparent to beloved survival horror series Dead Space, a game that, 12 years later, can still induce goosebumps just from its terrifying attract sequence. By contrast, if not for its graphics, The Callisto Protocol feels like a relic from 1998, undone creatively even by the decaying likes of Shadow Man.

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Nov 29, 2022

Somerville does at least stick the landing with a third act that largely pushes the puzzles to the side in favor of an alien mind game that plays with one’s perception of what came before, and some surprisingly effective emotional payoff in the multiple endings. These moments represent the game at its best: scary, strange, wondrous, and enthralling. Thankfully, there are just enough of those riveting moments to forgive the ones where Somerville feels more than a little rote.

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Nov 28, 2022

The game’s eeriest moment is attuned to the politics of denial and unresolved emotions. The final boss, a manifestation of the existential crisis that faces the planet, is extremely hard. It’s far easier to accept The Knight Witch’s offer for Rayne to just walk away from this battle and enjoy the next few years, hoping that maybe one of her allies can stop the world from ending. But that leads to an unsatisfying ending, with Rayne haunted by the question: “Was there more that I could have done?” This narrative beat is a bleak and brutal reminder that if we all keep blithely enjoying our lives instead of fighting the toughest of battles, we may come to regret it.

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It’s astonishing how a game as clearly unpolished as this could be allowed onto the market, especially once you consider that it’s representing a media franchise that’s made approximately 92 billion dollars to date. (The easy answer is that this is yet another example of a major release being rushed out to meet an approaching holiday deadline, where quality greatly suffers in the name of convenience, but that’s a story for another time.) If players choose to squint their eyes and push on through—and, hopefully, don’t clip into the ground or encounter any game-breaking glitches that will force them to restart their save file—then that old Pokémon charm might still be an adequate reason to give Pokémon Violet a pass. But before the franchise can ever truly hope to redefine itself in the future, Game Freak desperately needs to iron out the issues that are currently holding Pokémon back by at least two console generations.

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Faith’s visual and mechanical variety, as well as its one-button simplicity, helps obscure whatever rules it operates by. Sometimes the “save” function briefly changes, and sometimes a pivotal moment takes place from the ordinary overhead camera view rather than in the elaborate rotoscoped cutscenes, just to keep you on your toes. Faith’s masterful sense of timing and mood create a truly rare feeling of persistent uncertainty where anything can happen. The game manages to be frightening because of its technical constraints rather than in spite of them.

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Nov 16, 2022

Ragnarok works the kind of narrative miracles that the medium has no excuse not to follow suit on. This is the kind of love and care that’s not only possible for a big budget game, but deeply necessary.

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Nov 14, 2022

While such digressions, to be fair, are optional, the game does encourage you to poke around every corner of its vibrantly rendered world to ensure that you’ve got the facts straight. In the end, though, Pentiment excels less as a mystery game and more as a portrait of a community. Because as a mystery to be solved and a mediation on how stories evolve over time, its focus wanders and ironically comes to fixate on elements like presentation and background lore that can all too easily overwhelm the basic tenets of telling an engaging story.

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Nov 13, 2022

All that said, there’s still a solid-enough idea at the center of Sonic Frontiers that could possibly make for a great game in the future, which is more than could be said of infamous stinkers like Sonic Unleashed or Sonic Lost World. If a sequel could provide players with the same type of freedom that Sonic’s been afforded—and, perhaps, if it could stay in the incubation chamber a little longer until proper gestation—then Sega’s blue hedgehog might get to soar to new heights.

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Nov 5, 2022

The only real objective problem this time around is that Queen Bay may be a little too much woman for the Switch. We’ve forgiven Nintendo’s little system that could for being underpowered compared to even the PlayStation 4 and Xbox One for years now, but Bayonetta 3 running into such frequent stretches of slowdown, visual muddiness, and low-fidelity textures feels like Platinum Games hitting the outer limits of how conceptually complex a game can be on the system without sacrificing something big. And make no mistake, this is a game where entire cities are ripped from the ground and twisted into metropolitan Twizzlers in the first three hours. Even with the stakes being what they are, this is still a massive game, brimming with spectacle, begging for the horsepower to run free that the Switch is incapable of providing.

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Oct 24, 2022

Requiem is still a rough experience, especially for anyone who’s seen young loved ones fade away in the last few years, but it’s an allegorical experience that has value and power, especially in light of that. In the end, the eponymous requiem in question is a quite literal violent scream, giving way to sorrow, but ultimately acceptance and thanks for the time given.

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Oct 20, 2022

It shouldn’t feel like a chore to be Batman, or his successor, and yet that’s precisely what winds up happening in Gotham Knights. Instead of cracking cases, players are stuck mopping up random crimes, and doing so with a combat system that feels more brutish and banal than that of the Arkham games. Considering how well the game understands Batman’s sometimes complicated lore, that’s a disappointing legacy for the World’s Greatest Detective.

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This game never makes the leap from smaller-scale locales to more epic-sized ones, meaning that the notion of laying waste to a city block as Mr. Stay-Puft or some similarly silly, over-the-top paranormal leviathan against the Ghostbusters remains only a fantasy. Like the film that preceded it, Spirits Unleashed is stuck sending us down memory lane at the expense of stepping forward into new terrain. For many, this nostalgia will be enough, but even with updates it seems unlikely that Spirits Unleashed’s core gameplay will sustain it for long.

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Sparks of Hope’s flaws are more accurately described as missed opportunities. The wardens of each realm are vibrant, funny characters who deserve better than having their backgrounds conveyed through static and lifeless murals. And given his thunderous personality, you’d think Bowser would speak up at least as often as newcomer rabbids Edge and Rosalina; it’s too easy to forget that he’s even in your party. But these things don’t matter in the heat of combat—does Bowser’s Bowzooka cannon really need a backstory?—nor do they apply to exploration (which is better off not explaining the physics of the Wiggler Express and its floral tracks, actually), but in a game overflowing with sparks of joy, it doesn’t seem unfair to hope for even more.

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Sep 23, 2022

So far as the library of songs goes, it’s perfect for novices willing to play anything, but probably less so for experts who may be disappointed that the specific song they want to learn isn’t there. New songs are added regularly, as part of the base subscription fee, and there are enough genres there that you shouldn’t ever feel pressured to play a track from, say, the Wiggles or NSYNC (unless you want to), but you don’t need to be a math expert to know that even with over 5,000-plus tracks, there are bound to be some major omissions. Still, the game’s adaptive method ensures that on every track, whether it’s the Circle Jerks’s “Beverly Hills” or Boston’s “More Than a Feeling,” it’s still possible to learn something new and have a good time in the process.

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