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Slant Magazine

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796 games reviewed
66.3 average score
70 median score
49.1% of games recommended

Slant Magazine's Reviews

Apr 28, 2020

Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.

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The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake.

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After a while, the game inadvertently becomes about the cost and upkeep of civilization.

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Apr 1, 2020

The game offers a refreshing focus on its sense of place rather than ease of play.

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Mar 31, 2020

The element of fear that Resident Evil is known for isn't as fully baked into the mechanics of this remake as it could have.

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Mar 26, 2020

The game is limited by the static nature of its mission-based structure and the protagonist's severe lack of motivation.

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Mar 19, 2020

There's something primal and thrilling to id Software's further embrace of video-gamey conventions.

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Mar 17, 2020

The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife.

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The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.

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Mar 10, 2020

The game often feels like a survival-horror experience with its sharp emphasis on the senses.

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Mar 5, 2020

The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.

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Feb 23, 2020

The game captures place and feeling through honing in on things that are singular, small, and warm.

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With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.

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Feb 12, 2020

Its point-and-click adventure elements eventually feel alternately rudimentary and more than a little tedious.

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The uninspired material is unable elevate the game's moth-eaten ramblings about good and evil.

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Kentucky Route Zero is about America in a way few games aspire to be and fewer still succeed at.

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Feb 1, 2020

The game does a fine job of narratively showing the way in which a person can be broken down and made to believe anything.

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Jan 30, 2020

The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.

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The game's themes feel like facile wallpaper over mechanics that feed into the ideas being critiqued.

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- SELF
Jan 16, 2020

SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.

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