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Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.
The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake.
After a while, the game inadvertently becomes about the cost and upkeep of civilization.
The game offers a refreshing focus on its sense of place rather than ease of play.
The element of fear that Resident Evil is known for isn't as fully baked into the mechanics of this remake as it could have.
The game is limited by the static nature of its mission-based structure and the protagonist's severe lack of motivation.
There's something primal and thrilling to id Software's further embrace of video-gamey conventions.
The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife.
The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.
The game often feels like a survival-horror experience with its sharp emphasis on the senses.
The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.
The game captures place and feeling through honing in on things that are singular, small, and warm.
With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.
Its point-and-click adventure elements eventually feel alternately rudimentary and more than a little tedious.
The uninspired material is unable elevate the game's moth-eaten ramblings about good and evil.
Kentucky Route Zero is about America in a way few games aspire to be and fewer still succeed at.
The game does a fine job of narratively showing the way in which a person can be broken down and made to believe anything.
The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.
The game's themes feel like facile wallpaper over mechanics that feed into the ideas being critiqued.
SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.