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Slant Magazine

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796 games reviewed
66.3 average score
70 median score
49.1% of games recommended

Slant Magazine's Reviews

Sep 19, 2019

All that's cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.

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Sep 13, 2019

Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.

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Sep 7, 2019

Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.

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Our ancestors didn't have it easy, and that's the for-better-and-worse message reverberating through every interaction in the game.

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Sep 4, 2019

If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.

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Sep 3, 2019

Not only does the game cheapen the idea that a dog is man's best friend, it also falls apart like a cheap chew toy.

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One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.

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Slant Magazine
Steven Scaife
Aug 26, 2019

With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.

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Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.

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- Rad
Aug 15, 2019

The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.

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Fire Emblem attains an especially epic, moral grandeur with this game's focus on the interplay between education and religion.

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Aug 6, 2019

The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.

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Aug 1, 2019

As the game never really switches up its formula, it's not long before fatigue sets in.

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It experiments with all the weakest parts of the series and ties them together with a new, tedious progression system.

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Slant Magazine
Ed Gonzalez

The game's first-person-shooter sequences aren't just dull and familiar, but also clunky, given the touchy VR controls.

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Jul 11, 2019

Its repetitive tasks are like the usual arbitrary gates to reach a cutscene in a mediocre video game.

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Jul 9, 2019

From the second you power on the game, its entire toy chest is open to you, no strings attached.

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Jul 9, 2019

The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.

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Slant Magazine
Ed Gonzalez
Jul 6, 2019

Where the game goes in-depth, and where it clearly feels most comfortable, is in its omnipresent brawls.

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Jun 26, 2019

Worse than the sheer tedium of shooting is the effect it has on the game's atmosphere.

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