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As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.
Every shootout is an opportunity to execute a thoroughly balletic performance of sorts.
This is a rare adventure game in which the journey is actually more of a reward than the destination.
Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
Playing Pathologic 2 feels like suffering, and it's meant to be that way.
The game forsakes worldbuilding as it increasingly gives itself over to making the most digressive of statements.
It fits together disparate genres so perfectly that you wonder how nobody thought to combine them sooner.
It's not greed in this day and age to expect publishers to respect and preserve their history. At this point, it's an artistic responsibility.
The game's first few acts are its finest, particularly for their strong sense of physicality.
The setting of the game is the familiar stuff of science fiction, but the lens through which it's viewed is not.
It's hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
It's unfortunate that A Plague Tale's story falls short of its technical accomplishments.
The game is clearly geared toward young players, so expect a lightweight experience.
The game is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat.
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
n the vein of so many B movies that seek to provide the campiest of thrills, God’s Trigger takes delight in its over-the-top violence, cheesy monologues, and nonsensical plot. It’s what makes the game so memorable, even if that means it never defies genre expectations. God’s Trigger is no rousing masterpiece, nor does it want to be.
This VR title boasts an endearingly goofy premise, but it's one that's executed in bumpy fashion.
The game is ambitious for its translation mechanics and its big-picture look at the evolution of culture through the ages.
What hurts the game the most isn't the lack of follow through on its initial critical gumption, but rather a lack of compelling drama in its later levels.
Though it's abundant in hyper-realistic visuals, that isn't enough to disguise its lack of polish in almost every other way.