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To criticize Cyberpunk 2077 for being hypocritical and conservative feels almost beside the point.
The blandness of the gameplay might have been somewhat forgivable if the game's narrative didn't suffer from an identity crisis.
Along with being one of the most gentle and soothing games of the year, Haven is also gaming at its most compassionate.
It's an addictive, delightfully rowdy experience in spite of the creaky, decrypt gameplay and engine.
The game is fairly dedicated to correcting many of the worst creative decisions made across the lifespan of the Assassin's Creed series.
The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.
Tetris Effect is one of the best VR titles on the market, so without the feature Connected feels, well, disconnected.
In the end, Melody of Memory is very much a fans-only affair.
The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.
Carto gets a lot of brain-bending mileage from its central mechanic.
The gameplay blunts the effectiveness of the game's aesthetic, because there's no real danger to exploring the environments here.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.
Star Wars Squadrons proves that Jedi: Fallen Order was no fluke. Video games have never been more empowered to immerse players in all the coolest parts of the Star Wars universe, and EA is no longer tripping on its own feet making it happen. We used to daydream of being so fully engrossed in a spectacular Star Wars dogfight. Now, after just an hour of Star Wars Squadrons, with the right group, the daydream is when we can get our friends back in the air.
Spelunky 2 remains staunchly committed to its immaculate core design.
Everything truly good in Marvel's Avengers is compromised by its mercenary feature set.
You never lose sight of No Straight Roads's thematic intent during its big show-stopping numbers.
Windbound is an exploration game whose sense of exploration is painfully rigid.
The game lacks for Samurai Jack's smooth, stylish animation and deceptively deep characterizations.
Even when Fall Guys is working perfectly as intended, its appeal is limited.