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Everything truly good in Marvel's Avengers is compromised by its mercenary feature set.
You never lose sight of No Straight Roads's thematic intent during its big show-stopping numbers.
Windbound is an exploration game whose sense of exploration is painfully rigid.
The game lacks for Samurai Jack's smooth, stylish animation and deceptively deep characterizations.
Even when Fall Guys is working perfectly as intended, its appeal is limited.
To say that the game feels like a relic from a different age would be an understatement.
Everything about your quest feels dragged out to mask how little substance there is to Blessing in Disguise.
The game has the look of a thoughtful samurai epic, but the façade flakes under scrutiny.
While a lot of care has gone into refining the game's combat, there's no shortage of things to do outside of battles.
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.
Few of the game's problems would be insurmountable in the face of an engaging narrative.
Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.
Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength.
The game feels like the brainchild of students who were into debate club as much as programming.
A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.
The game displays a thorough, haunted understanding of what cruelty for cruelty's sake can do to the soul.
The most impressive thing about the game is still the strength and specificity of its vision.
While the plot and characters in Desperados III may be familiar, each scenario feels distinct.
Its occasional pizzazz, including Shoji Meguro's blissful J-pop soundtrack, is undermined by how hard it often is to actually look at the game.
The game's attempts to distinguish itself from other first-person shooters ultimately feel superficial.