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There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.
This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.
For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.
It's impressive how much the simplest acts in Link's Awakening remain so gratifying hour after hour.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.
All that's cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.
Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.
Our ancestors didn't have it easy, and that's the for-better-and-worse message reverberating through every interaction in the game.
If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.
Not only does the game cheapen the idea that a dog is man's best friend, it also falls apart like a cheap chew toy.
One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.
With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.
Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.
The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.
Fire Emblem attains an especially epic, moral grandeur with this game's focus on the interplay between education and religion.
The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.
As the game never really switches up its formula, it's not long before fatigue sets in.