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Slant Magazine

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808 games reviewed
66.4 average score
70 median score
49.4% of games recommended

Slant Magazine's Reviews

Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.

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- Rad
Aug 15, 2019

The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.

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Fire Emblem attains an especially epic, moral grandeur with this game's focus on the interplay between education and religion.

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Aug 6, 2019

The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.

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Aug 1, 2019

As the game never really switches up its formula, it's not long before fatigue sets in.

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It experiments with all the weakest parts of the series and ties them together with a new, tedious progression system.

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Slant Magazine
Ed Gonzalez

The game's first-person-shooter sequences aren't just dull and familiar, but also clunky, given the touchy VR controls.

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Jul 11, 2019

Its repetitive tasks are like the usual arbitrary gates to reach a cutscene in a mediocre video game.

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Jul 9, 2019

From the second you power on the game, its entire toy chest is open to you, no strings attached.

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Jul 9, 2019

The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.

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Slant Magazine
Ed Gonzalez
Jul 6, 2019

Where the game goes in-depth, and where it clearly feels most comfortable, is in its omnipresent brawls.

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Jun 26, 2019

Worse than the sheer tedium of shooting is the effect it has on the game's atmosphere.

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As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.

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Jun 23, 2019

Every shootout is an opportunity to execute a thoroughly balletic performance of sorts.

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Jun 12, 2019

This is a rare adventure game in which the journey is actually more of a reward than the destination.

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Jun 5, 2019

Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.

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Jun 1, 2019

Playing Pathologic 2 feels like suffering, and it's meant to be that way.

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May 29, 2019

The game forsakes worldbuilding as it increasingly gives itself over to making the most digressive of statements.

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May 29, 2019

It fits together disparate genres so perfectly that you wonder how nobody thought to combine them sooner.

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It's not greed in this day and age to expect publishers to respect and preserve their history. At this point, it's an artistic responsibility.

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