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823 games reviewed
66.5 average score
70 median score
49.7% of games recommended

Slant Magazine's Reviews

There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.

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Oct 10, 2019

This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.

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Oct 7, 2019

Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.

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Oct 2, 2019

For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.

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It's impressive how much the simplest acts in Link's Awakening remain so gratifying hour after hour.

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Sep 23, 2019

Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.

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Sep 20, 2019

The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.

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Sep 19, 2019

All that's cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.

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Sep 13, 2019

Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.

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Sep 7, 2019

Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.

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Our ancestors didn't have it easy, and that's the for-better-and-worse message reverberating through every interaction in the game.

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Sep 4, 2019

If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.

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Sep 3, 2019

Not only does the game cheapen the idea that a dog is man's best friend, it also falls apart like a cheap chew toy.

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One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.

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Slant Magazine
Steven Scaife
Aug 26, 2019

With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.

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Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.

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- Rad
Aug 15, 2019

The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.

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Fire Emblem attains an especially epic, moral grandeur with this game's focus on the interplay between education and religion.

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Aug 6, 2019

The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.

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Aug 1, 2019

As the game never really switches up its formula, it's not long before fatigue sets in.

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