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Slant Magazine

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859 games reviewed
66.8 average score
70 median score
50.6% of games recommended

Slant Magazine's Reviews

Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.

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Jul 22, 2020

Few of the game's problems would be insurmountable in the face of an engaging narrative.

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Jul 16, 2020

Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.

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Jul 16, 2020

Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength.

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The game feels like the brainchild of students who were into debate club as much as programming.

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Jul 8, 2020

A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.

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Jun 27, 2020

The game displays a thorough, haunted understanding of what cruelty for cruelty's sake can do to the soul.

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The most impressive thing about the game is still the strength and specificity of its vision.

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Jun 15, 2020

While the plot and characters in Desperados III may be familiar, each scenario feels distinct.

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Jun 13, 2020

Its occasional pizzazz, including Shoji Meguro's blissful J-pop soundtrack, is undermined by how hard it often is to actually look at the game.

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Jun 10, 2020

The game's attempts to distinguish itself from other first-person shooters ultimately feel superficial.

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Jun 9, 2020

The scarcity of the game's puzzles is frustrating, because, slight repetition aside, every one of those puzzles is cleverly designed.

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May 31, 2020

The world of the game may be small, but it brims with a weird sense of life.

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It retreads the same ground of the prior games' fetch-quest-driven, backtracking-filled action-adventuring.

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May 27, 2020

The game reveals its brilliance by constantly and subtly reconfiguring the emotions behind erasure.

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May 24, 2020

There's considerable joy to poking at the edges of its ingenious interlocking systems to see what happens.

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May 22, 2020

The game's campiness doesn't extend to the shark combat, which flounders as a result of it mostly hinging on button-mashing.

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Saints Row: The Third is a game with an identity crisis, both within the context of its story and outside of it.

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May 20, 2020

It has just enough bells and whistles to suck you into its world, but not enough to compel your immersion.

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May 6, 2020

Its characters already lacked personality, and the 3D makeover is mostly successful at bringing that deficiency into sharper relief.

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