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The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.
The game often feels like a survival-horror experience with its sharp emphasis on the senses.
The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.
The game captures place and feeling through honing in on things that are singular, small, and warm.
With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.
Its point-and-click adventure elements eventually feel alternately rudimentary and more than a little tedious.
The uninspired material is unable elevate the game's moth-eaten ramblings about good and evil.
Kentucky Route Zero is about America in a way few games aspire to be and fewer still succeed at.
The game does a fine job of narratively showing the way in which a person can be broken down and made to believe anything.
The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.
The game's themes feel like facile wallpaper over mechanics that feed into the ideas being critiqued.
SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.
It can't step out of the silhouette of its most brilliant predecessor, Portal.
Wattam communicates a poignant, refreshing, and all-too-necessary joy in the face of adversity.
Living in America as a kid with brown skin has never been harder, or more frightening, and Life Is Strange 2 is a harsh primer in that fact. Nevertheless, there’s light and beauty in this journey, as this is a game that values the boundless hope of the two young men at its center, and without invalidating America’s darkness.
Did you know that corporations are bad? That the drudgeries of adult life are soul-crushing?
The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
Fallen Order is powerful in ways that Star Wars hasn't been in video game form in over a decade.
The most powerful statement the game winds up making is that work is worthwhile, even at the bitter end.
To the game's credit, the police presence on the track feels less like a gimmick than a genuine menace.