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The game's first few acts are its finest, particularly for their strong sense of physicality.
The setting of the game is the familiar stuff of science fiction, but the lens through which it's viewed is not.
It's hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
It's unfortunate that A Plague Tale's story falls short of its technical accomplishments.
The game is clearly geared toward young players, so expect a lightweight experience.
The game is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat.
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
n the vein of so many B movies that seek to provide the campiest of thrills, God’s Trigger takes delight in its over-the-top violence, cheesy monologues, and nonsensical plot. It’s what makes the game so memorable, even if that means it never defies genre expectations. God’s Trigger is no rousing masterpiece, nor does it want to be.
This VR title boasts an endearingly goofy premise, but it's one that's executed in bumpy fashion.
The game is ambitious for its translation mechanics and its big-picture look at the evolution of culture through the ages.
What hurts the game the most isn't the lack of follow through on its initial critical gumption, but rather a lack of compelling drama in its later levels.
Though it's abundant in hyper-realistic visuals, that isn't enough to disguise its lack of polish in almost every other way.
To enjoy the game is to believe that there can be purpose or joy in peeking around the most distant corners of our world.
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players' thirst for difficulty.
The game doesn't rely on narrative reasons to entice the player, leaning instead on endorphin-releasing gameplay hooks.
The game masterfully uses its microcosm of the internet circa 1999 to examine the way society functions when it's extremely online.
The game is a near-endless buffet of innovative options for turning enemies into mincemeat.
Throughout, you may be gripped by the feeling that you've seen all that there is to see in the fighting game genre.
The Occupation's fierce commitment to immersing the player in its credible world is also the game's undoing.
The game's bland mélange of competence feels like the deliberate, calculated, focus-tested murder of ideas.