All in all, Paperbound is a fun game. It's got a lot of potential to be a staple for anyone who has friends that come over and play games on a regular basis. But if you're not willing or able to play the game as intended — four-player couch versus only — then you're going to be equal measures bored and frustrated, and painfully so, at that.
All in all, I think that Chroma Squad is a lot — and I mean a LOT — of fun when it works right. And to its credit, it works right almost all of the time. I never ran into a game-breaking bug, for starters. That’s high praise considering that this is an indie production made with tender loving care and Kickstarter money. There’s multiple endings and story branches, and I’m most definitely going to give it another spin in the future to see how much juice I can get from this thing. But the only thing holding me back from diving right back in is the thing I should have had the most fun with. I’m hoping that can get fixed, possibly even expanded on. As it stands, I can’t recommend Chroma Squad to anyone but the most devoted of Sentai fans and those who already like Strategy RPGs. Even for as fun as the main bulk of the game is, the insular nature of the jokes / story and the sheer mind-numbing-ness of the mecha pieces keep me from telling everyone to buy it without reservation.
If you're curious enough to pick up this title, and for some reason you have the inexplicable urge to treat it like the simulator that it is, I say give it a whirl. For everyone else in the gaming scene though, just stay the heck away and don't give it a second glance. If I could, I would appear across space and time to smack that copy right out of your hands.
Yes, the Batmobile really wears out its welcome, the side-content isn't as fun as it could (should) be, and the true ending requirement feels like unnecessary padding. There were also some frustrating bits here and there, but I can't deny that I enjoyed most of my time with Batman: Arkham Knight, because it does a lot more right than it does wrong. Overall, if you enjoyed the other Arkham entries, you should definitely play this one.
Hyperdimension Neptunia Re;Birth 3 is a solid game, and people who have been keeping up with the Re;Birth retellings of the series will want to see this installment. But, if someone has already played Hyperdimension Neptunia Victory, he or she could take a pass this time. There are new story and gameplay elements, sure, but not enough this time around to really set this entry apart.
So overall, if you're interested in Onechanbara Z2: Chaos, I'd say give it a go. It has some tedious level design such as the repetitive task of clearing multiple rooms, and it doesn't have the most interesting of stories, but the combat mechanics are definitely solid enough to have kept me entertained. It's fun enough that anyone who likes to slice up hordes of enemies and go for high scores will definitely have a good time with it, but anyone expecting a little more out of their package might not feel as satisfied.