TechRaptor
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We'll Always Have Paris is a point-and-click visual novel from Cowleyfornia Studios that deals with what it's like when a loved one has dementia. It's a short but sweet exploration of true love across generations, and is a definite must-play when you need to shed a cathartic tear or two.
If you're someone who enjoys progression through discovery and problem solving, The Serpent Rogue is something you'll enjoy.
Teardown is quite a fun game with a short campaign and an incredible amount of potential.
A top-down fantasy adventure where you throw things at a limited range of monsters in a stiff world.
Trolley Problem, Inc. presents ethical questions in a direct, accessible manner, covering multiple fields of discussion. At times, that depth can make it feel more of a teaching tool than a game.
Revita is a roguelite with some pacing flaws and a big grind but it just has so much heart that its hard to ignore
Babylon's Fall is the latest example of a decent core concept being flagrantly corrupted by the live-service template, and whose prospects for improvement dwindle with each passing day.
Although it has an incredibly addicting gameplay loop and a charming cast of characters, Cat Cafe Manager has quite a few glaring flaws and bugs.
NORCO is a brilliant game with an incredibly high level of craft, particularly with its writing. It is one of the most entertaining and thought-provoking games in years, and everyone should play it.
Lost Valley brings with it a new campaign, subclass options, and enhancements to the Dungeon Maker system. While there's a lot of content within the campaign, the fetch quest style progression didn't offer much in terms of a grand adventure, instead leaving players feeling like they're completing a list of chores.
In Nightmare is a frustrating and dull horror experience that can't live up to the many ideas it tries to set up. This left me not only bored, but disappointed in what it could have been.
Forgive Me Father is a painfully average shooter that has a lot of good ideas on paper, but never executes them effectively. As a result, its disjointed areas, upgrade system, and overall level of polish leaves much to be desired.
Black Geyser: Couriers of Darkness is by all accounts, a solid game, but it is a game born in another age, one that ultimately comes with the baggage of its forefathers.
LEGO Star Wars: The Skywalker Saga is the best LEGO game to date.
An original, imaginative dark western fantasy world with impressive immersive sim elements let down by some sloppy chaotic combat and interchangeable supporting cast.
Abermore had a lot of promise, but the bugs and presentation let it down majorly. This is legitimately close to unplayable.
Sergey Noskov's post-apocalyptic game packs several interesting elements within the frame, but the picture is out of focus.
Look for the error in tERRORbane in an amusing yet quick and easy RPG throwback.
Expedition Zero doesn't quite pull of a homerun, but it's a solid experience. If only it wasn't let down by bugs and a lack of polish.
Great sound design and solid atmosphere hampered by subpar English localization and some obtuse puzzles.