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Anno 1800 is a rich city-builder with a staggering amount of depth. Although the tutorials could be clearer and more detailed, there's an impressive and addictive game here for those willing to give it the requisite time and patience.
Despite aggravating AI, Earth Defense Force: Iron Rain's wealth of content, challenging difficulty, and empowering action make it the best EDF game to date. This is a tried-and-true EDF game for newcomers and veterans alike.
One Finger Death Punch 2 manages to take a simplistic gameplay system and turn it into one of the most bizarrely addictive score chasers I've ever played.
Yoshi's Crafted World has a style that erupts off the screen, but it leans too far into simplistic gameplay. That's great for kids, but it's not the all-ages fun that Nintendo is known for.
Zanki Zero takes the dark and compelling storytelling of Lancarse' Danganronpa and successfully applies it to a new genre. Mixing together heavy simulation elements with a deep narrative and first-person dungeon crawling this might not be the game for anyone but if you're in for a wild adventure this might be your cup of tea.
Weedcraft Inc makes for a fun new spin on the tycoon genre while tackling a serious social issue with bravery, humor, and compassion.
While Unheard stumbles through a few technical issues, it's premise alone makes it thoroughly enjoyable. Though short, every minute of Unheard is packed with intrigue and there's something immensely satisfying about having that ah-ha moment when all the pieces click together.
Pathway throws in a lot of different gameplay elements, but it does everything well. The strategic combat is simple and fluid, and doesn't outstay its welcome. The vignette-like adventures are palatable and entertaining. And perhaps best of all, it's one of the best looking pixelized games in recent memory.
The titular falcon in Falcon Age is awesome. Sadly, it's also about the only good thing the game has going for it.
A great game in terms of design and presentation, Blaster Master Zero 2 showcases how to do nostalgia right; by tweaking the familiar mechanics to the games advantage, making it feel fresh and unique.
Dangerous Driving marks Three Fields Entertainment's first attempt at making a fully-fledged spiritual successor to Burnout. Its thrilling speeds and exciting action scratch the itch, but the tight budget, myriad of technical issues, and barebones content hold it back from being truly special.
With pin-sharp combat, peerless world-building, and masterful movement mechanics, Sekiro: Shadows Die Twice breathes brutal and savage new life into action gaming.
Although the premise of Chocobo's Mystery Dungeon: EVERY BUDDY! is bland, the game's charm and personality shine through in its writing and music. Meanwhile, the dungeon-crawling gameplay can be excessively punishing and tediously grindy, but the experience is ultimately satisfying and rewarding.
They Came From Below focuses in on We Happy Few's greatest strengths and really shines because of it. While its short length and weird quirks hold it back from true greatness, this is probably the best thing to come out of Wellington Wells yet.
Islanders is a deceptively simple puzzle game where you build little cities to score points. More importantly, it's the absolutely perfect game for making beautiful picturesque villages you can fall asleep and dream about.
Band of Bastards is essentially a short side quest consisting of five combat-driven missions and an extremely unsatisfying conclusion.
The Amorous Adventures of Bold Sir Hans Capon is a bundle of glorified side quests that you might enjoy if you already enjoyed the base game quests featuring Hans Capon and the Charlatan of Sasau.
Take Us Back wraps up Clementine and AJ's story in a satisfying way, developing both characters and making sure the conclusion is worth sticking around for. Getting to finally put Clementine's story to rest is a doozy.
Crimson Keep does a terrible job of recapturing dungeon crawler magic. Instead of using randomization in effective ways, it just prolongs its runtime with padding, terrible visuals, and audio issues.
From the Ashes meshes well with the base game, and it might help you discover some overlooked side quests. The village building and management is interesting, but ultimately superficial. The conclusion feels somewhat anticlimactic.