Marooners' Rock
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UNO won’t change the way you play board games, but it’s also made a fairly good transition to the video game front – at least, a better one than the version offered in the previous generation.
Riptide GP Renegade feels like a divine little arcade racer, something this generation could use more of. While it’s not the best one in the genre, it’s a defining one, with plenty of modes, online leaderboards, flashy graphics, solid controls and unlockable goodies. This is one ride you’ll certainly want to take again and again – even if some of the waves might knock you for a loop.
If you’re a fan of King of Fighters then King of Fighters XIV is a welcome new addition to the family. It’s a great fighting game that players of other fighting games can respect and get into quite easily.
In short, Worms W.M.D. is probably the best that the series has been in years. While it doesn’t necessarily reinvent the wheel in terms of how the game is played, it adds an awesome amount of components, costumes and weapons to make it feel right at home.
So Metroid Prime: Federation Force just feels weird to me. I'm glad that Nintendo is still paying attention to the franchise, but this off-shoot never really comes together like it should.
Kick & Fennick is a fun little platformer, although one that really isn’t that substantial. You can probably blast through everything it has to offer within an afternoon’s time, with very little reason to go back. Still, it’s the journey, not the destination, that’s the treat here, and if you grew up on unique platformers, this one will certainly take you back.
While I would’ve liked a little more story from Realm of Shadows, it’s definitely an opening chapter that gets off on the right foot. The scripting is excellent, the voice acting equally so, and the art style beckons the older days of the Dark Knight, instead of the modern design that so many developers seem to be going for these days.
Graphically, The Solus Project is great. The atmospheric events were particularly nice, with the stars, weather, and astronomical events lending a very real feeling of loneliness to the whole affair.
Despite its relatively short length (again, about three hours from beginning to end), Abzu does provide the option to go back in again and see what you missed, or simply goof off with the sea life. It's definitely a game that's well worth returning to, especially just to partake in the visuals and calm your nerves a little bit.
Those looking for an interesting Roguelike that focuses on RPG mechanics alone will love Tower of Fortune, while those who need more substance in their RPGs will find moments of boredom and confusion.
While Song of the Deep isn’t quite the piece of smooth sailing I expected it to be, it’s still a fun, appreciative title that makes up for its rough parts with exciting combat and a superb presentation.
I was immediately struck by how classically “Double Fine” this game’s design is. If you’re not familiar with what I mean, I weep for you, for you have clearly been asleep for the past ten years.
Like the line between plausible reality in the first levels and the absolute madness in the last level [...] I am ambivalent.
Monster Hunter Generations is another improvement on a franchise that makes for a solid portable experience.
If you like the anticipation of watching doom slowly stagger toward a victim, well – here you go, you delightful sadist. Enjoy.
Again, it’s not horrendous like the NES effort, and it’s a little more capable than Sanctum of Slime. But this Ghostbusters lacks any sort of charm or, worse yet, any reason to see it through to the end.
If you’ve been itching for a monster striking experience – or you just loved the God Eater Burst experience – then Resurrection should be your speed.
I'm going to have to go ahead and say that despite the really strange overall feel of Megadimension Neptunia VII, it's a game that I feel like a specific group of gamers will greatly enjoy, while a more general group will have some fun playing, period. Fans of JRPG games, visual novels, and fan service will spend their time in adulation.
While Pac-Man 256 is hardly award-winning fare, it’s a mobile-to-home port done right, with just the right amount of content (without necessary in-game purchases) and some cool multiplayer to go along with the endless running. You’ll more than likely play it in spurts, but that’s just how Hipster Whale designed it anyway, so no biggie. It’s an enjoyable twist on a classic game that brings it into the here and now – and, at the very least, gives us something to do until the next Pac-Man Championship Edition rolls around.
If you can handle the crude and immature humor, and you’d like something a little more lighthearted, you could definitely do much worse.