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While it starts off fun, Nights of Azure gets boring very quickly and never seems to fully utilize its array of other features.
A solid point-and-click which is a worthwhile purchase for fans of the genre.
The simulation and visual novel elements are great, but the RPG elements are not.
Still a great Zelda game even if aspects of it haven't aged as well as others.
Although still intended for kids, the beginning promises more creativity.
Imitation is the greatest form of flattery, but Salt and Sanctuary is truly inspired.
More of the same just isn't good enough.
If you like choose your own adventures, this is for you.
Perfect for anyone who prefers narrative over puzzles.
The most impressive refinement of Fire Emblem to date, this game belongs in everyone's 3DS.
A new direction for Aveyond that could divide fans.
A fun place to spend 60 hours or so.
Between its excellent dialogue, enchanting visual design and care handling delicate subject matter, Firewatch is one of my favorite narrative experiences of 2016 so far.
Recommended to those seeking an RPG that is light in all senses of the word.
Darkest Dungeon is fantastic for the first twenty or so hours.
More of the same just isn't good enough.
Another compelling visual novel from MoaCube.
Final Fantasy Explorers offers a lighter alternative to players intimidated by Monster Hunter, but know going in that it's a very light experience indeed.
An extremely personal game which confronts cancer head on, it shines brightest when telling its story and examining the effects of grief.
Blade & Soul's combat system is a huge breath of fresh air in the MMO market.