Kritiqal
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Aaru's Awakening employs difficulty in ways unconsidered and illsuited to its design, leading to a game which does little but frustrate at every step.
INK is brilliant and brutal paint flinging fun that flies by even as you struggle to catch your breath trying to keep up.
Oceanhorn never escapes its identity as a Zelda impersonator, and an exceptionally dull and uninspired one at that.
Titan Souls is antagonistic and alienating, but if you are masochistic enough to put up with it, there's a smart and original game underneath.
Human Resource Machine's attempts at accessibility are lost as its aggressive cynicism refuses to offer any support.
Ronin spends more time convincing you of what it's not than it does showing you why you should care about what it is.
Octodad is the sort of game that is going to sell itself on absurdity alone. But by reducing it to just a joke, we miss what makes it so special
Fran Bow sends you down a rabbit hole to nowhere.
The game Submerged could have, and by all accounts wanted to be is still hidden here somewhere, but that hardly matters when it so fervently refuses to let you see it.
Traverser tries to differentiate itself from the swathes of steampunk media being released, but ultimately its problems lie mostly in an inability to do so.
A lousy conclusion can't do much to make a dinosaur in space anything less than cool.
Metrico was always an enjoyable platformer hosted on an unfortunate platform, so even if it took two years and the rebuilding of half the game, it is a welcome sight to witness Metrico+ finally save the original game from itself.
Planet of the Eyes, for as much as it mirror's Limbo's mechanics, is wholly antithetical to that game's hopelessness.
Tahira rehumanizes the tactics genre.
Reigns posits a view of politics divorced from context or meaning, where the wants and needs of the public are both all that matters and entirely dismissible.
Expand's greatest deception is in giving the impression that its stark black and white and red color palette and plain geometric characters were born out of an inability to do anything more.
The first question with a sequel like Dimensions Evolved is not "what's changed" but "did they ruin it?"
Stikbold is the buddy-cop dodgeball epic I didn’t know I needed.
Absolute Drift may see drifting as an elevated form of racing, but there is a reason the sport has only ever garnered a niche audience.
In looking backward Four Sided Fantasy reconnects with gaming's most baseline experience of a person, a screen, and the space in between, but it is in moving forward, sometimes clumsily but with determination, that the game finds something new to say about it.