Kritiqal
HomepageKritiqal's Reviews
After three games and two expansions, I thought Bioshock and by extension Irrational Games had run out of ways to surprise me.
The first half of Burial Sea is that rare bit of DLC that manages to add to an experience without feeling like it was stripped out of the original game.
Hatoful Boyfriend made me laugh; it made me smile and appreciate its subtlety; and it made me cry.
It's probably an understatement to say I was rather taken aback by how much I ended up enjoying The Curse of Brotherhood.
If you have any interest in horror of the most unsettling and macabre nature, Outlast deserves your time.
Gravity Badgers is Angry Birds: Space without the pigs.
If by chance you actually have an aversion to FMV and B-movie stupidity, I'd be surprised if you come away from Roudabout with anything but a confused look on your face, wondering what you just witnessed and why I'm raving about it. To that, I say, phooey on you!
It's been far too long since I've played a game for the sole purpose of enjoying the hell out of it.
QUBE isn't going to be remembered as a modern classic, perhaps not remembered at all, but for a first person puzzle game it's just decent enough to be worth checking out.
Year Walk is a master at what it tries to be. It lets nothing on and leaves you wandering in the dark for a good while, which only makes it more unnerving when it finally lays its cards on the table.
Transistor left me floored.
As a complete season, The Wolf Among Us is an enthralling breakthrough for Telltale and videogame storytelling as a whole.
Rarely does artistic excellence and mechanical brilliance come together in as amazing an experience as Supergiant's Bastion.
Richard & Alice is a captivating character study, that absorbed me from the second I set foot inside Richard's extravagant cell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself.
Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable.
A Story About My Uncle is a hugely ambitious game for an entirely new developer, which almost inevitably didn't manage to quite hit the mark.
Always Sometimes Monsters isn't without problems, but like the characters in it they are simply part of a whole that you can still love despite their obvious flaws.
Everything shines in FEZ with the sort of passion you only see in indie projects, and I am so very happy that it found its release and I was able to take part in it myself.
Type:Rider is far from a perfect game, maybe not even a good one, but it is a unique and interesting endeavor to give a little background on a subject I’d never have bothered to look into otherwise.
I kept returning to NaissanceE because regardless of these issues the world it creates is so remarkably compelling.