Kritiqal
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Always Sometimes Monsters isn't without problems, but like the characters in it they are simply part of a whole that you can still love despite their obvious flaws.
Among the Sleep is a game of perspective and confusion, seen through the eyes of a toddler in a world vastly larger and more terrifying.
Year Walk is a master at what it tries to be. It lets nothing on and leaves you wandering in the dark for a good while, which only makes it more unnerving when it finally lays its cards on the table.
I kept returning to NaissanceE because regardless of these issues the world it creates is so remarkably compelling.
Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable.
Delightful spritework, fun characters, a phenomenal soundtrack, and so many poor design decisions it just makes me sad.
Gravity Badgers is Angry Birds: Space without the pigs.
Ori and the Blind Forest feels like Nintendo's second coming.
It's been far too long since I've played a game for the sole purpose of enjoying the hell out of it.
By making Slow Down, Bull so needlessly challenging and frustrating, Insomniac Games has diluted its purpose and made something that instead of helping relieve stress, only serves as yet another source of it.
I'm not sure what Gravity Ghost will be for others who play it, but if it has anywhere near the same effect on them as it did me, that's something worth experiencing however it might manifest.
A City Sleeps may tend to favor its least interesting and impressive elements, but while it runs short, in its most accessible state it is also its most ingenious.
A Story About My Uncle is a hugely ambitious game for an entirely new developer, which almost inevitably didn't manage to quite hit the mark.
The Fall has a lot to say for a game that doesn't want to tell you what it is.
Ultimately Life Goes On has its cake and eats it too, so any attempt to make it out to entirely subvert the usual violent video game trappings would be dubious at best.
In a lot of ways Escape Goat 2 is just more of the same, albeit with a much nicer art style, but in expanding the original experience it loses a lot of what made the first game so smart.
Cloudbuilt evolved into one of the most endlessly satisfying and expanding games I've played in a very long time.
After three games and two expansions, I thought Bioshock and by extension Irrational Games had run out of ways to surprise me.
10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.
Nidhogg embodies the aggressive, intoxicating thrill of competition.