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Championship Edition 2 has followed confidently in the footsteps of the first game and is one of the most addictive and enjoyable games I’ve played in quite some time.
Two Tribes promised RIVE would be their last and best game. It's certainly the best. Let's hope it won't be the last.
Longer does not always mean better and unfortunately ReCore is one of the best examples of this maxim so far this generation.
Federation Force isn't what Metroid fans expected, or wanted. It's not a 2D Metroidvania or even a slow-burning, atmospheric first-person action game focused on exploration, in the style of Metroid Prime. Yet it stands as a solid spin-off from a legendary franchise, rich in content and fun to play.
Omega Force and Koei Tecmo should be fully commended - I didn't think we would ever get a good Attack on Titan game, let alone a great one.
Shiren is not for everyone. Anyone craving an accessible or user-friendly RPG need not apply. Fans of challenging rogue-likes, however, should snatch the game up immediately.
It suffers a bit from recycled ideas and mechanics, but in terms of music, art direction, and combat it carves out a corner all its own.
Abzû is not as original as it could be, borrowing as heavily from its spiritual predecessors as it does, but I can whole-heartedly say that Abzû is one of the best games I've played in 2016.
Headlander is neither Double Fine's best game nor its most ambitious. Yet it's a solid, quirky, funny, and bold experiment in a genre new to the developer.
It's humble and it has heart. It tries too hard and it even stumbles from time to time, but what it stumbles onto is something good. It deserves fair criticism because it actually makes an honest effort.
Zero Time stands as the weakest of the trilogy, but still a satisfactory visual novel in its own right.
Insomniac proves with Song of the Deep that it can make a gem with a small team, on a tiny budget, and in a previously-unexplored genre.
Furi is going to be an acquired taste, but its split-second gameplay and rewarding boss fights will win over many, especially those who enjoy a good challenge and are persistent enough to succeed no matter the odds or difficulty.
The makings for a fun game are there, it just needs a lot more work before it gets there.
If The Technomancer were more unique, many of its flaws could have been overlooked, but with so many similar games available at better prices it's hard to recommend what ultimately feels like a budget RPG.
When it's not sending you into cardiac arrest, it's bending your mind with plot twists and challenging your reflexes and brain power with a series of platforming and puzzling challenges. In the end, lightning strikes twice for Playdead. Six years was worth the wait.
Breached falters and is unable to take complete advantage of an intriguing premise and gameplay ideas.
From poor visuals, to awkward physics, and even annoying narrative elements, Mighty No. 9 feels boring and lifeless. It's irritating that we had to wait so long for something so meagre and mediocre.
From the new content, to the new species of enemies, to the sprawling, vibrantly colorful world of Toussaint, Blood & Wine is the exemplar of DLC.
Uncharted 4 is a roller coaster of a game, one with incredible action set-pieces, tactical gunplay, and emotional moments. It's a triumphant send-off for one of the most beloved series of the last ten years.